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Okay so playing Yakuza 6, I'm playing as an ex-con ex-yakuza member with a dragon shaped target literally tattooed on my back. People actually roam the streets and bars looking to fight with me, and not friendly fights either, but dirty brawls where you hit people with bicycles and the odd knife or gun and stuff.
So naturally, in order to protect a baby from the ravages of Child Protective Services I kidnap it from the hospital and proceed to carry the kid around with me - yes me, the walking target - when I'm not putting him in the hands of total strangers that is.
And the police go along with it. You know, because I'm the friendly sort of ex-con former yakuza that just happens to kidnap babies once in awhile.
I'm not really trashing the game specifically, but more game plots in general. I'm sure the above isn't the worst.
Maybe you're just playing the wrong games.
Try Planescape: Torment, pretty much any Final Fantasy, Mass Effect, NieR: Automata, Horizon: Zero Dawn...
Great games with great, and often surprising, stories
I recently picked up Planescape: Torment myself. Somehow, I missed playing it all those years ago. It makes me happy to see that Horizon is making its way to PC. That title alone almost sold me on getting a PS4...
I agree with that. The fallout franchise for example would do well with just setting you free without a single "main" storyline to get through. Their individual storylines are usually dodgy even though the overall lore is good. Just let you make a mess of things and otherwise try to survive, with different questlines being chosen as you see fit. Mini stories are harder to make a mess of IMHO.
Although with the size of video game budgets these days they could always just hire better writers.
But maybe there's a tradeoff between playability and plot. I mean, I can imagine it's hard to craft a storyline around beating people up all the time and have a plot more engaging than your average kung-fu flick *hides*
In the day VB6 was great for building quick desktop apps, but when .net was released, those developers should have jumped ship and started migrating all that legacy code when there was still a upgrade wizard to 90% move them to .net 1.0
but they didn't, or were not allowed to by their companies; if the latter case they should have left. I saw the writing on the wall in the beta previews, and got busy learning it.
Those who are still furiously hanging on to VB6 likely should be mocked, it's 20 years out of date and should never be touched again. It would be like people still developing in FoxDB, VBA, or J++, it's a dead platform.
Oddly enough I don't feel the same about COBAL, technically it's still has an active 'platform', and much of our infrastructure is built on it. The same for C, it's going to stay active in the embedded industry for the long term.
I'd argue that C is useful for writing *new* code as opposed to COBOL. For such an old language it has weathered the test of time - something impressive for anything computer based. C was just designed well. Given C++ is more advanced, but if you're coding in C++ the way it was designed to be used the binaries will almost always be much larger than C binaries due to the use of templates/generic programming, meaning C is still the order of the day for small machines and probably will be for the foreseeable future. As such I don't think it's exactly comparable to COBOL.
Real programmers use butterflies
Last Visit: 25-May-20 23:48 Last Update: 25-May-20 23:48