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When I'm late I make up for it by leaving early, it's simple mathematics:
-> Arrive 2 hours late = + 2 hours
-> Leave 2 hours early = - 2 hours
Nett result: 0
And then there's Fridays (well was like this when I was last f/t).
-- It's poets day, there is no reason not to leave early, it's proscribed thus.
-- If poets day is not observed in your area, then there is always the "I'm meeting someone outside."
I miss full time working .... not!
This internet thing is amazing! Letting people use it: worst idea ever!
Pro Tip: place your alarm in a place you can't reach without getting up. Mine for example is right next to the bedroom door.
When it sounds I have to get off the bed, walk to the alarm clock and turn it off, while it wails incessantly. By that time I'm awake enough to not risk falling asleep again (unless very ill, it happened once and I had 40°C fever. Passed out until 2 PM).
There was a load of visitors by the door where the swipe point is (only use the swipe point for your unit as you will be logged into another unit, gives fire marshals a head ache if it's needed) nearly knocked out one guy as I opened the door with some haste. knows who they were, just in 'awe' of help desk manned 24 Hours a day, 365 days a year! So I didn't foul it up, it was fouled before I got there!
I have an idea for a simple 2D game and am thinking about trying to go cross-platform.
Let me start with, I considered Unity first. For various reasons, not interested in advice about it.
To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here.
My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur?
Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal.
Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented.
I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own
Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.
Have you checked out unity? It is free up to a certain level (<$100k), and they have a 2D toolkit that may be downloaded for free.
Also, I'm not sure if you are going cross-platform that you can stay entirely on the PC when it comes to apple. I believe you need a MAC to compile the code. You can still use VS on the PC, but it needs to send it to XCODE for compilation (at least that's how it works based on my limited Xamarin experience).
For 2D I say HTML5 / Canvas.
You get _everywhere_ deployment.
Your friends don't have to do any install, just point at your game's URL.
Here is an absolutely fantastic book with tons of samples that will amaze you: HTML5 Canvas: Native Interactivity and Animation for the Web [^]