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GeneralRe: The right wing is getting far too powerful Pin
honey the codewitch15-Apr-19 9:03
mvahoney the codewitch15-Apr-19 9:03 
GeneralRe: The right wing is getting far too powerful Pin
CodeWraith14-Apr-19 23:33
MemberCodeWraith14-Apr-19 23:33 
GeneralRe: The right wing is getting far too powerful Pin
honey the codewitch15-Apr-19 5:09
mvahoney the codewitch15-Apr-19 5:09 
GeneralBlender Pin
#realJSOP14-Apr-19 9:40
mva#realJSOP14-Apr-19 9:40 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 9:57
MemberCodeWraith14-Apr-19 9:57 
GeneralRe: Blender Pin
#realJSOP14-Apr-19 11:03
mva#realJSOP14-Apr-19 11:03 
GeneralRe: Blender Pin
OriginalGriff14-Apr-19 12:33
mveOriginalGriff14-Apr-19 12:33 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 12:53
MemberCodeWraith14-Apr-19 12:53 
Sorry, the hamsters first let me type a long reply and then sent it to hyperspace. Here is the short version. Look at some Youtube tutorials for the details. There are tons of them.

Did you build paper models as a kid? You cut out a shape from a piece of cardboard, folded it along the marked lines and then glued it together to make some model. Here you are trying to do the reverse. You cut it open by marking the proper edges of the 3D object and then lay it flat onto a 2D surface, which actually represents the texture. You have a 3D object and blender can't automatically figure out how to project the object onto a 2D surface.

First you must mark seams along which your cube will be cut open. You do that in the Edit View of the 3D window. Select the edges you want to cut. These cuts are only for the projection, the 3D object will not be damaged. For your purposes, it will be best to mark all 12 edges of the cube as seams.

Now that you have 'cut up' your cube into six flat sides, you can let Blender create a UV map. This UV map determines which parts of the materials will be seen on the polygons. When you cut up the cube among all sides, you should get a UV map with six separate squares, each representing a side of the cube.

This is the weird part: Edit the UV map and resize all squares to be as big as possible and allign them in the upper left corner. It does not matter that they will overlap , because you will not use the same material on all sides. If you used the same material on all sides, all sides would now simply show the same part of the texture. The only thing that's really important, is to keep the shapes square. rectangles would mean that one of the sides will be scaled and the textures will then be distorted.

After that, the only thing left to do is to define six different materials and assign them to the sides of the cube.

All this may sound confusing, but it's actually very good. You can do a lot with this, especially when your objects become more complicated than a simple cube.
I have lived with several Zen masters - all of them were cats.

His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

GeneralRe: Blender Pin
#realJSOP14-Apr-19 13:02
mva#realJSOP14-Apr-19 13:02 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 13:18
MemberCodeWraith14-Apr-19 13:18 
GeneralRe: Blender Pin
#realJSOP14-Apr-19 13:38
mva#realJSOP14-Apr-19 13:38 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 14:00
MemberCodeWraith14-Apr-19 14:00 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 14:08
MemberCodeWraith14-Apr-19 14:08 
GeneralI have got it! Pin
CodeWraith14-Apr-19 14:43
MemberCodeWraith14-Apr-19 14:43 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 13:28
MemberCodeWraith14-Apr-19 13:28 
GeneralRe: Blender Pin
#realJSOP15-Apr-19 5:20
mva#realJSOP15-Apr-19 5:20 
GeneralRe: Blender Pin
GenJerDan14-Apr-19 20:45
MemberGenJerDan14-Apr-19 20:45 
GeneralRe: Blender Pin
Nicholas Marty14-Apr-19 21:44
professionalNicholas Marty14-Apr-19 21:44 
GeneralRe: Blender Pin
#realJSOP15-Apr-19 0:42
mva#realJSOP15-Apr-19 0:42 
GeneralRe: Blender Pin
David O'Neil15-Apr-19 8:22
professionalDavid O'Neil15-Apr-19 8:22 
JokeRe: Blender Pin
Super Lloyd14-Apr-19 19:23
MemberSuper Lloyd14-Apr-19 19:23 
GeneralRe: Blender Pin
CodeWraith14-Apr-19 23:26
MemberCodeWraith14-Apr-19 23:26 
GeneralRe: Blender Pin
#realJSOP15-Apr-19 0:43
mva#realJSOP15-Apr-19 0:43 
JokeBe patient ... Pin
0x01AA14-Apr-19 3:05
mve0x01AA14-Apr-19 3:05 
GeneralRe: Be patient ... Pin
OriginalGriff14-Apr-19 3:42
mveOriginalGriff14-Apr-19 3:42 

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