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They also seem to teach one another. If scientists take one piece of slime mold that has solved a maze and add it to another, that second slime mold will finish the maze faster. There’s even evidence that slime mold can keep track of time.
And remember: They do this all without a brain, without a single neuron. Whatever mechanism allows slime mold to solve these problems, it’s evolved in a manner different from us. And since slime mold has been on Earth for approximately a billion years (compared to Homo sapiens’ paltry approximately 200,000), it’s a pretty useful form of intelligence and worthy of our respect, perhaps even our imitation.
And also (first world problem), I only have ADSL2+....
12 hours later....
Downloading Universe......................................................... [2% complete]
Well Overwatch is already downloaded and run ultra high graphics in 2550x1440 at 144Hz smoothly!
And Visual Studio is already fully functional (WPF, Web and mobile tools) (still need to install SQL Server)
Your sympathies are most welcome, I did, indeed, waste a lot of time on those...
I'd like to think I am recovering now, back (very recently) to try to progress his godamn maths function that has foiled my effort for so long now!
I am also considering only using straight line instead of bezier.... (will make the math function succeed much more easily) :/
Well... ain't you happy I inflict them server maintenance cost then?
Yeah, yeah, I heard... It was a bit excessive.. But I don't expect Blizzard to start waging (private?) war on our behalf, the US government does it well enough for me...
Beside, I am already doing something against China, I am NOT buying any Apple product! I think this has more (financial) impact!
I downloaded the universe once. The storage scheme sucks to a high degree. If they had zipped it up before offering for download, it would have been less than a 25k file.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
I think you are twisting my wording, but no matter, I will attempt to use simple enough word you can understand.
It runs Overwatch at my native screen resolution and max frequency with all software option and level of detailed maximised, such as shadow, occlusion, max number of polygons, etc...
Who knows, it might even more impressive on a more impressive screen hey?
OK, I read it back, and I've probably misread it the first time around.
You wrote "ultra high graphics in 2550x1440".
Somehow that registered in my brain as "ultra high definition" (UHD), the name generally assigned to 4K. I was just pointing out that 2550x1440 is not the same UHD.
My video card is a few years old, and the only thing I play nowadays is GTA5. After I got myself a 4K monitor (a 40" TV, actually), I replayed it, after I found out the card supported 4K output (which isn't even what I had initially purchased it for). Being that it was already a few years old by that time, I had to hold back the game settings a little...while everything's smooth as glass even at 4K, if I try to bump settings any higher, this is where the game starts to complain the video card is running out of memory (it's got 2GB).
Quite lately I have been seeing this design tool being used on CodeProject articles too, but I never wanted to use it.
Right now I was looking for a tool and went in search of the one, but I cannot find it. I did a bunch of other tools that do the same thing, design the architecture, but I am unable to find this specific one.