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Per Pixel Alpha Blend in C#

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3 Jun 20041 min read 603.2K   19.4K   191   115
Demonstrates how to create per pixel alpha blending Windows

Preview of the per pixel alpha blend effect

Preview of the per pixel alpha blend effect

Introduction

This is a port of my other article from C++/MFC to C#/Windows Forms. The concept of creating a per-pixel-alpha blending window remains the same, the GDI function UpdateLayeredWindow.

What Changed

  • Image loading is handled by GDI+ classes (System.Drawing namespace)
  • No need to pre-multiply the rgb channels with the alpha channel
  • No more support for PSP files. PNG file are the best choice

Usage

To use this code, you need to include PerPixelAlphaForm.cs file in your project, create a class that inherits from PerPixelAlphaForm, load a bitmap using System.DrawingImage.FromFile static method and then call the PerPixelAlphaForm.SetBitmap method.

The example source code is inside the main.cs file. In the source code, you will also find new ways of doing old things, like, handling dropped files from Windows Explorer.

 

Installing & Building

  1. Download and extract the source code of this article.
  2. To build, run the build.bat file from command prompt.
  3. Now, run the bin\main.exe and enjoy!

Changelog

31st May, 2004

  • Fix clipping problems by creating the form without borders.
  • Move PerPixelAlphaForm class to PerPixelAlphaForm.cs file.

12th February, 2002

  • Initial version

Do you have any question or comment? Please leave a note below.

License

This article has no explicit license attached to it, but may contain usage terms in the article text or the download files themselves. If in doubt, please contact the author via the discussion board below.

A list of licenses authors might use can be found here.


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Comments and Discussions

 
GeneralCFileDialog Pin
24-May-02 20:42
suss24-May-02 20:42 
GeneralRe: CFileDialog Pin
Jared Bienz8-Jul-02 8:23
Jared Bienz8-Jul-02 8:23 
QuestionCan portions of a window be Alpha Blended Pin
19-Feb-02 10:39
suss19-Feb-02 10:39 
AnswerRe: Can portions of a window be Alpha Blended Pin
Rui Lopes20-Feb-02 21:58
Rui Lopes20-Feb-02 21:58 
QuestionWin98/ME...? Pin
Mario M.15-Feb-02 6:27
Mario M.15-Feb-02 6:27 
AnswerRe: Win98/ME...? Pin
Rui Lopes15-Feb-02 9:09
Rui Lopes15-Feb-02 9:09 
GeneralRe: Win98/ME...? Pin
Mario M.15-Feb-02 9:36
Mario M.15-Feb-02 9:36 
GeneralRe: Win98/ME...? Pin
Rui Lopes15-Feb-02 10:59
Rui Lopes15-Feb-02 10:59 
Yes, but I'm allmost sure that they all "fake" the shadow, for example, you can capture the screen region where the shadow will be placed to a bitmap, then alpha-blend the shadow with the captured bitmap, then show that bitmap in your window border or in a window placed at the your window edge.

But this aproach has it's problems, for example, if the window underneat the shadow changes the shadow does not reflect that change.

The applications that you are talking about make a full windows transparent? Or they just do that with shadows?

----
Rui Lopes
GeneralRe: Win98/ME...? Pin
Mario M.15-Feb-02 12:59
Mario M.15-Feb-02 12:59 
GeneralRe: Win98/ME...? Pin
Rui Lopes16-Feb-02 9:14
Rui Lopes16-Feb-02 9:14 
GeneralNice stuff Pin
Patrick Hoffmann13-Feb-02 22:42
Patrick Hoffmann13-Feb-02 22:42 

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