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C# Space Invaders using WinForms Objects

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4.52/5 (13 votes)
17 Jun 2008CPOL2 min read 58.6K   3K   27   5
Create the famous game using only labels, panels and pictures

Introduction

Space Invaders is one of the most famous arcades in the world, and many of us programmers developed our own version of this game in our favourite programming language. I decided to create a version using only WinForms objects, maintaining as many features as possible (primarily, the graphics).

ScreenShot

Background

At first, you must know that every label object has got its image property, which can be used as background for a text. Of course, if you set text to empty string, you see nothing but the image itself! So, I decided to use labels for player ship, for aliens and for bullets. For aliens movement, I placed all of them in a panel, so that I can shift the entire armada only by setting the top and left property of the panel. To be right, there are two panels and two armadas, which are shown alternately to change aliens' legs positions.

Using the Code

There is a class for each of the main actors of the game: bullets, invaders and ship. In the main form, a timer is used for checking the keyboard, and another timer for moving the actors. To handle keyboard input smoothly, I didn't use the KeyPress event, but I used GetAsyncKeyState from DDL user32; in this way, there is no delay between the first and second hit of the key.

Note: Use the left and right arrow keys for moving the ship, and space key for shooting.

History

  • 17th June, 2008: This is version 0.5. No sound is included. Moreover, invaders' ship (the one passing in the upper side of the screen) is missing. A known bug is that aliens don't bite the bunkers (that means that when the aliens reach the bunkers's position, the aliens pass behind the bunkers).

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Comments and Discussions

 
GeneralMy vote of 4 Pin
Jdfsfsd Aseeisdsfd ssss (m)12-Sep-11 2:14
Jdfsfsd Aseeisdsfd ssss (m)12-Sep-11 2:14 
GeneralYay (and bug) Pin
Chris Maunder17-Jun-08 4:19
cofounderChris Maunder17-Jun-08 4:19 
GeneralRe: Yay (and bug) Pin
Vadim Tabakman17-Jun-08 9:34
Vadim Tabakman17-Jun-08 9:34 
GeneralRe: Yay (and bug) Pin
GCalcerano17-Jun-08 20:26
GCalcerano17-Jun-08 20:26 
GeneralRe: Yay (and bug) Pin
Rich Leyshon24-Jun-08 4:22
Rich Leyshon24-Jun-08 4:22 
I did something very similar (using VB!) a while back. Then I changed it so that each alien (and the shields) were drawn individually - resulted in nicer graphics. If you do add sounds, and aren't using something like Direct Sound, then you will get a problem trying to add the master ship sound over the top of the aliens marching/gun shooting sound. You can get around this in XP but may experience problems with Vista due to the changes in the audio.

Finally, if I maximise the screen, the alien missiles go all the way to the bottom (way below the shields) and the invaders continue all the way to the right of the screen - way past the shields!

You can see my (VB) version at



although I think this version has only has one screen of action.

Rich

Edit - having problems getting my url to appear for some reason so I'll type it manually and you can do a cut and paste


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