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GeneralRe: Snake game problem Pin
Luc Pattyn13-Jan-10 13:56
sitebuilderLuc Pattyn13-Jan-10 13:56 
GeneralRe: Snake game problem Pin
Skippums13-Jan-10 14:22
Skippums13-Jan-10 14:22 
GeneralRe: Snake game problem Pin
Luc Pattyn13-Jan-10 14:40
sitebuilderLuc Pattyn13-Jan-10 14:40 
AnswerRe: Snake game problem Pin
pewtas23-Feb-10 20:16
pewtas23-Feb-10 20:16 
GeneralRe: Snake game problem Pin
venomation4-Mar-10 1:25
venomation4-Mar-10 1:25 
QuestionGeometry problem Pin
Daniel.Sturza27-Dec-09 3:03
Daniel.Sturza27-Dec-09 3:03 
AnswerRe: Geometry problem Pin
Luc Pattyn27-Dec-09 3:10
sitebuilderLuc Pattyn27-Dec-09 3:10 
GeneralRe: Geometry problem [modified] Pin
Daniel.Sturza27-Dec-09 3:45
Daniel.Sturza27-Dec-09 3:45 
Yes, this was my first thought when I bump into this ugly problem.
Already tried it and does not work properly, that's why I came here for help.

Most of the times I have lines starting exactly from (Xref,Yref) or crosing that point or so close that the resulting rectangle is too small - the closesness thing : if I'd be just a little bit off (Xref,Yref) the rectagle might be bigger.
The second issue : granularity. All points coordinates are double precision - I did a "step up" based on (Xmax-Xmin)/somthing big - but looks very ugly when you zoom in the scene to fit the result.
And the third issue : performance - I have roughly 30K-40K lines per scene and I have to find ~700 enclosed rectangles. I've managed to break the scene into smaller pieces, but still it takes a lot of time.
I observed that selecting the "proper" Xref/Yref point makes all the difference - the more free space around it the better the result (actually this sounds like a problem in itself) ... but I cannot find a way to select it (now I'm fiddling manualy with the coordinates).

Edit: "inside" the scene means inside the culling polygon around the scene

modified on Sunday, December 27, 2009 9:54 AM

AnswerRe: Geometry problem Pin
harold aptroot27-Dec-09 4:33
harold aptroot27-Dec-09 4:33 
GeneralRe: Geometry problem Pin
Daniel.Sturza27-Dec-09 5:31
Daniel.Sturza27-Dec-09 5:31 
AnswerRe: Geometry problem Pin
Luc Pattyn27-Dec-09 5:28
sitebuilderLuc Pattyn27-Dec-09 5:28 
GeneralRe: Geometry problem Pin
Daniel.Sturza27-Dec-09 5:52
Daniel.Sturza27-Dec-09 5:52 
GeneralRe: Geometry problem Pin
Luc Pattyn27-Dec-09 6:10
sitebuilderLuc Pattyn27-Dec-09 6:10 
GeneralRe: Geometry problem Pin
Daniel.Sturza27-Dec-09 7:13
Daniel.Sturza27-Dec-09 7:13 
AnswerRe: Geometry problem Pin
ProtoBytes28-Dec-09 6:21
ProtoBytes28-Dec-09 6:21 
AnswerRe: Geometry problem [modified] Pin
ProtoBytes28-Dec-09 9:05
ProtoBytes28-Dec-09 9:05 
GeneralRe: Geometry problem Pin
Daniel.Sturza28-Dec-09 16:06
Daniel.Sturza28-Dec-09 16:06 
GeneralRe: Geometry problem Pin
belzu29-Dec-09 4:52
belzu29-Dec-09 4:52 
AnswerRe: Geometry problem Pin
belzu29-Dec-09 4:35
belzu29-Dec-09 4:35 
AnswerRe: Geometry problem Pin
Skippums13-Jan-10 11:32
Skippums13-Jan-10 11:32 
QuestionPair wise testing with QICT Knuth shuffle algorithm Pin
ProtoBytes24-Dec-09 12:11
ProtoBytes24-Dec-09 12:11 
RantRe: Pair wise testing with QICT Knuth shuffle algorithm Pin
ProtoBytes29-Dec-09 14:26
ProtoBytes29-Dec-09 14:26 
GeneralRe: Pair wise testing with QICT Knuth shuffle algorithm Pin
Richard MacCutchan29-Dec-09 23:05
mveRichard MacCutchan29-Dec-09 23:05 
GeneralRe: Pair wise testing with QICT Knuth shuffle algorithm Pin
ProtoBytes30-Dec-09 6:27
ProtoBytes30-Dec-09 6:27 
GeneralRe: Pair wise testing with QICT Knuth shuffle algorithm Pin
Richard MacCutchan30-Dec-09 10:52
mveRichard MacCutchan30-Dec-09 10:52 

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