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#pragma once is an include guard: the file will be included only once. This is similar has having the text in the file wrapped into a
#ifndef .....
#define
#endif
section.
I think this pragma was not available in the first versions of the compiler (_MSC_VER), that is why it is wrapped into the #if/#endif section.
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and what is this??
_MSC_VER > 1000
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If the compiler version is higher than version 10 (not sure, you have to google to see how the versions are encoded), then the pragma is used.
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functionality gets added to windows all the time, and data structures sometimes get expanded. To cope with these, Microsoft has one overall version number in _MSC_VER, which they use to have their header files adapt to the situation.
Example: since Vista, the LVITEM struct has some new fields.
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They hide it inside the documentation.
--Led Mike
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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CPallini wrote: They hide it inside the documentation.
Bastards!
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who boss...... ayyo ayyo yo
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BTW, it's been a very long time I didn't see him !
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Sadly he left because of 'HOW TO ANSWER A QUESTION', see his profile page.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.
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Hi!
I've declared a struct named CameraType globally in a file called GameManager.h. I'm trying to access it like this: CameraType cType; in a file called GamePlayState.cpp. I got the following error:
IntelliSense: identifier "CameraType" is undefined d:\goldminer\source\game\gameplaystate.cpp 109
I've also included the GameManager.h file to the GamePlayState.cpp file. How to overcome this error?
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Hoe did you declare the structure ? Show some code please.
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struct CameraType
{
core::vector3df FRONTCAM;
core::vector3df BEHINDCAM;
core::vector3df TOPCAM;
};
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what camera model boss .. Try Sony CameraType its 14 megaPixel really its gud no Error will come .. Thanks ..Please Try after using this..
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did you include gamemanager.h ?
#include "GameManager.h"
Watched code never compiles.
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I've already included. The proble is solved by declaring the structure as const. Is it a good approach?
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Declaring something as const mean that you will not need to modify it later. It's very strange that changing your declaration to const fixed the problem, anyway I think that it's a bad approach.
Can you post a code snippet of your declaration?
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Sauro Viti wrote: Can you post a code snippet of your declaration?
const struct CameraType
{
core::vector3df FRONTCAM;
core::vector3df BEHINDCAM;
core::vector3df TOPCAM;
};
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A misunderstanding: I meant the line of code on the .cpp file that gave you the error
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declaring as const should not generate the compilation error you had.
Watched code never compiles.
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Please check all the spellings you have defined and used once ... This works some times for me.
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Hi all,
i have no idea about thread pool or multi threading,i need to implement in my application.
please help me for this.
provide me info or any example to implement it.
thanks in advance.
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What exactly are you trying to do?
Threads are created in Windows using the CreateThread[^] API.
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Hi ,
i have an list control and there is so much items.
list control have list of site links here i want to chk status of all links.
but all links have diffrent interval time to chk the link status so thats why not able to chk with single thread or function.
please tell me how can i do this for each and every link individually.
each link checked after given interval and return status after checking.
thanks in advance.
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