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GeneralRe: Windows 8.1... Pin
S Houghtelin9-Oct-13 9:27
professionalS Houghtelin9-Oct-13 9:27 
GeneralRe: Windows 8.1... Pin
Brisingr Aerowing9-Oct-13 11:20
professionalBrisingr Aerowing9-Oct-13 11:20 
GeneralRe: Windows 8.1... Pin
Richard Andrew x649-Oct-13 14:19
professionalRichard Andrew x649-Oct-13 14:19 
GeneralSCRUMmy Development Pin
snorkie9-Oct-13 4:58
professionalsnorkie9-Oct-13 4:58 
GeneralRe: SCRUMmy Development PinPopular
Pete O'Hanlon9-Oct-13 5:10
mvePete O'Hanlon9-Oct-13 5:10 
GeneralRe: SCRUMmy Development Pin
snorkie9-Oct-13 5:43
professionalsnorkie9-Oct-13 5:43 
GeneralRe: SCRUMmy Development PinPopular
OriginalGriff9-Oct-13 6:08
mveOriginalGriff9-Oct-13 6:08 
GeneralRe: SCRUMmy Development PinPopular
Pete O'Hanlon9-Oct-13 6:34
mvePete O'Hanlon9-Oct-13 6:34 
As OG states, what I'm saying is that meetings tend to be counterproductive. Without strict control, they do have a tendency to wander all over the place, and the meeting is at the mercy of the people with the biggest agendas, and the loudest voices. That's not a way to handle a status update.

What most SCRUM environments tend to do is operate in sprints. At the start of a sprint, all the items that haven't been completed are up for grabs, and the meeting is used to decide on what you are going to do this sprint. This is the opportunity to bring forward your backlog from previous sprints; to get a common understanding of what you're going to attempt to deliver this sprint, and to get updates on areas that need further clarification. It's fairly common practice to give some high level estimates to each item and to allocate tasks (I tend to assume that people will only be about 70% allocated to these tasks), so if I were to allocate 80 hours per person over a fortnight, I'd only look to give them about 7 days of tasks (note that this isn't 7 days of development). The reality, of course, is that you wouldn't allocate 80 hours because you need time to wrap up each sprint, so over 10 days, I would expect the last day to be tidying up loose ends and doing a post-sprint release.

At the end of each sprint, you might opt to have a sprint review. This is the opportunity to say what went well; where the pain points are, and what can be done to improve things for the next sprint.

GeneralRe: SCRUMmy Development Pin
Nagy Vilmos9-Oct-13 7:16
professionalNagy Vilmos9-Oct-13 7:16 
GeneralRe: SCRUMmy Development Pin
Eddy Vluggen9-Oct-13 8:33
professionalEddy Vluggen9-Oct-13 8:33 
GeneralRe: SCRUMmy Development Pin
jschell9-Oct-13 9:03
jschell9-Oct-13 9:03 
GeneralRe: SCRUMmy Development Pin
_Maxxx_9-Oct-13 14:19
professional_Maxxx_9-Oct-13 14:19 
GeneralRe: SCRUMmy Development Pin
KP Lee10-Oct-13 15:25
KP Lee10-Oct-13 15:25 
GeneralRe: SCRUMmy Development Pin
J Julian10-Oct-13 5:26
J Julian10-Oct-13 5:26 
GeneralRe: SCRUMmy Development Pin
Nagy Vilmos10-Oct-13 5:30
professionalNagy Vilmos10-Oct-13 5:30 
GeneralRe: SCRUMmy Development Pin
jschell10-Oct-13 8:36
jschell10-Oct-13 8:36 
GeneralRe: SCRUMmy Development Pin
David Crow9-Oct-13 5:19
David Crow9-Oct-13 5:19 
GeneralRe: SCRUMmy Development PinPopular
W Balboos, GHB9-Oct-13 6:18
W Balboos, GHB9-Oct-13 6:18 
GeneralRe: SCRUMmy Development Pin
Kent K10-Oct-13 6:12
professionalKent K10-Oct-13 6:12 
GeneralRe: SCRUMmy Development Pin
James Lonero11-Oct-13 6:32
James Lonero11-Oct-13 6:32 
GeneralRe: SCRUMmy Development Pin
Nagy Vilmos9-Oct-13 7:12
professionalNagy Vilmos9-Oct-13 7:12 
GeneralRe: SCRUMmy Development Pin
stevev610-Oct-13 0:30
stevev610-Oct-13 0:30 
GeneralRe: SCRUMmy Development Pin
harold aptroot9-Oct-13 7:51
harold aptroot9-Oct-13 7:51 
GeneralRe: SCRUMmy Development Pin
H.Brydon9-Oct-13 7:53
professionalH.Brydon9-Oct-13 7:53 
GeneralRe: SCRUMmy Development Pin
snorkie9-Oct-13 10:44
professionalsnorkie9-Oct-13 10:44 

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