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Bernhard Hiller18-Nov-13 22:02
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QuestionC# game/physics engine Pin
petter201218-Nov-13 3:55
petter201218-Nov-13 3:55 
Hi all,

I have previously worked with Andy Beaulieu's Farseer Helper as a physcis engine for a small Silverlight game.

I am now proposing using a similar conept for a basic class in C# that I am involved in. To my surprise, I realised that Silverlight is not developed anymore, and so, the Farseer physics/Farseer helper combo might not make sense anymore.

Basically, I just need something that is really very easy to start with (it's learning C# that should be the focus; developing a game with objects junping around would be just to make things more fun). Physics Helper was great in that you could work in a WYSIWYG environment and then dig into the code to programmatically add more objects or so. So what I am looking for is something along those lines: easy to learn is better than powerful here.

Any thoughts? (I have looked through the C# forum here without result). I have also done seraches on the net but it's hard to judge what kind of game engine would be easy to use and not discontinued.

The game engine should also be free or perhaps shareware, so that the students can use it from home and the institution maybe pay a fee.

Thanks for any hints!

petter
AnswerRe: C# game/physics engine Pin
Richard MacCutchan18-Nov-13 5:44
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petter201218-Nov-13 12:18
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AnswerRe: C# game/physics engine Pin
Ron Beyer18-Nov-13 5:52
professionalRon Beyer18-Nov-13 5:52 
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petter201218-Nov-13 12:15
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AnswerRe: C# game/physics engine Pin
Pete O'Hanlon18-Nov-13 6:08
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petter201218-Nov-13 12:19
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AnswerRe: C# game/physics engine Pin
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petter201218-Nov-13 23:54
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_Maxxx_19-Nov-13 0:04
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petter201219-Nov-13 6:26
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