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>> It will run either ProcessFlyouts, or ProcessCarrierAnimations, or neither,
Um... Not even close.
It will, unquestionably, run ProcessFlyouts. It may also run ProcessCarrierAnimations.
Truth,
James
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That is pretty close to what I said, although that was admittedly technically wrong. (I understand how || works but apparently failed in the challenge of writing English!) "Not even close" would be "it returns banana or grapefruit depending on the wolf".
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I assume you meant it to do this:
bool more = ProcessFlyouts();
more = ProcessCarrierAnimations() || more;
Would do the same in C and C++ as well.
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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OriginalGriff wrote: more = ProcessCarrierAnimations() || more;
Quite so. The bitwise | operator solves the problem too.
Marc
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Yes - but I don't like bitwise operators with bools...
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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I assume that you want to run the second method if first returns true, if that the case you have to switch the order
bool more = ProcessFlyouts();
more = ProcessCarrierAnimations() || more;
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is. (V)
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Kornfeld Eliyahu Peter wrote: you have to switch the order
Yes indeed. Or use the bitwise operator.
Marc
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I do not like that change from C/C++...I mean the | and || changes...
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is. (V)
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This isn't a change from C++. It works the same way for both operators. Doesn't it? Now I'm going to have to read up on it, dammit!
- I would love to change the world, but they won’t give me the source code.
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You have to! Otherwise you may end up with some mess if updating C/C++ to C# (what I'm doing just now)...
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is. (V)
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Nah! As long as it compiles...
- I would love to change the world, but they won’t give me the source code.
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Yeah! It compiles. After then you can rub your head to find where the bug is!
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is. (V)
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Kornfeld Eliyahu Peter wrote: It compiles. After then you someone else will can rub your their head to find where the bug is!
FTFY
The report of my death was an exaggeration - Mark Twain
Simply Elegant Designs JimmyRopes Designs
I'm on-line therefore I am.
JimmyRopes
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>> I do not like that change from C/C++...I mean the | and || changes...
Exactly, what changes are those? I've used C# for 10 ten years, and C/C++ for the ten years before that, and have noticed no differences in the handling of logical operators.
Truth,
James
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Marc Clifton wrote: bitwise operator
So boolean is foolish?
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MISRA[^] Rule 33 & 34:
The right hand operand of a || shall not contain side effects
The operands of a logical || shall be primary expressions
The example you gave is the very reason for the above two rules.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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There's actually some nice concise uses of
var result = DoSomething() && DoSomethingThatDependsOnIt();
var result = DoSomething() || HandleFailureCase();
It's even better in languages where you can use non-boolean types with the boolean operators.
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Let's say I have never seen these two lines of code, OK ?
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Ouch! && Ouch! || Ouch!
- I would love to change the world, but they won’t give me the source code.
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I never follow other peoples' rules.
You'll never get very far if all you do is follow instructions.
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It's my rule that people have to breathe (or die trying).
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Though Nish's and OG's examples will work, I think it is symantically better to do this:
bool more = ProcessFlyouts();
bool foo = ProcessCarrierAnimations();
more = more || foo;
Less terse code (normally bad) - but explicit in calling ProcessCarrierAnimations .
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"Eliminate needless local variables."
You'll never get very far if all you do is follow instructions.
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more |= ProcessCarrierAnimations(); ?
You'll never get very far if all you do is follow instructions.
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