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GeneralRe: Plurality - Modular Code Editor Pin
Gurigraphics31-Dec-16 9:34
Gurigraphics31-Dec-16 9:34 
GeneralRe: Plurality - Modular Code Editor Pin
Eddy Vluggen31-Dec-16 10:45
professionalEddy Vluggen31-Dec-16 10:45 
GeneralRe: Plurality - Modular Code Editor Pin
Gurigraphics31-Dec-16 12:55
Gurigraphics31-Dec-16 12:55 
GeneralRe: Plurality - Modular Code Editor Pin
Eddy Vluggen1-Jan-17 0:16
professionalEddy Vluggen1-Jan-17 0:16 
Generalnot new(?) Pin
D4rkTrick31-Dec-16 14:57
professionalD4rkTrick31-Dec-16 14:57 
GeneralRe: not new(?) Pin
Gurigraphics1-Jan-17 3:46
Gurigraphics1-Jan-17 3:46 
GeneralRe: not new(?) Pin
D4rkTrick2-Jan-17 2:24
professionalD4rkTrick2-Jan-17 2:24 
GeneralRe: not new(?) Pin
Gurigraphics2-Jan-17 4:27
Gurigraphics2-Jan-17 4:27 
Quote:
I'm not quite conviced about the multilanguage-export-support. I think this would be wasted energy as it might perhaps not be so bad, but also not good enough.

Multi-language for software development is practically useless. But for game development, this can be a natural way.

All that need is make the "creating blocks" as simple as possible for users create the block libraries in different languages: move character to left, right, up, down, play sound, etc.

Quote:
BUT I'd really like to see and try such* an environment for any language. So feeding a java-project into such and editor and start writing Java in that style. Or any other language.

Write code is more faster to create and edit a function.
Visual code is more faster to order and sort these functions.

Then, the main advantage would be to have a more organized project.
Code reuse also reaches the maximum level. Because everything you turn into block, you no longer need to rewrite.Using blocks is like using DLLs.
It is also easier to think about the project due to the higher level of abstraction. Because it's like having an organization chart in the project itself.

However, for each language there is a different way of creating an initial project to edit, and also different about how to save the files, the different extensions, folders, etc.

Quote:
*Of course, as others mentioned the graphics are a little ... improvable. So "such" referes to the graphical part


The graphics of the images are "drafts". This is only "concept art". I do not know where they think that this is image of a software. As I wrote, this was to demonstrate the concept.

I thought in this forum there would be someone who really understand Design, but no.

Whoever makes games knows that aesthetics is the ultimate concern. Because if a program does not work, or is not fun, or simple and intuitive to use, it does not matter if the look is good. So the more "black and white" this is better to focus on what really matters.
GeneralRe: not new(?) Pin
Eddy Vluggen2-Jan-17 6:57
professionalEddy Vluggen2-Jan-17 6:57 
GeneralRe: not new(?) Pin
Gurigraphics2-Jan-17 10:49
Gurigraphics2-Jan-17 10:49 
QuestionWhere to start? - Program which allows multiple users on a network to add different inputs Pin
kmk51316-Dec-16 16:40
kmk51316-Dec-16 16:40 
AnswerRe: Where to start? - Program which allows multiple users on a network to add different inputs Pin
Jon McKee16-Dec-16 18:07
professionalJon McKee16-Dec-16 18:07 
AnswerRe: Where to start? - Program which allows multiple users on a network to add different inputs Pin
Gerry Schmitz18-Dec-16 6:44
mveGerry Schmitz18-Dec-16 6:44 
AnswerRe: Where to start? - Program which allows multiple users on a network to add different inputs Pin
jschell26-Dec-16 6:28
jschell26-Dec-16 6:28 
QuestionVirtualization To Make a Sandbox Pin
Richard Andrew x6416-Dec-16 14:38
professionalRichard Andrew x6416-Dec-16 14:38 
AnswerRe: Virtualization To Make a Sandbox Pin
Munchies_Matt17-Dec-16 0:15
Munchies_Matt17-Dec-16 0:15 
AnswerRe: Virtualization To Make a Sandbox Pin
Gerry Schmitz18-Dec-16 7:07
mveGerry Schmitz18-Dec-16 7:07 
AnswerRe: Virtualization To Make a Sandbox Pin
Nathan Minier21-Dec-16 3:31
professionalNathan Minier21-Dec-16 3:31 
AnswerRe: Virtualization To Make a Sandbox Pin
jschell26-Dec-16 6:37
jschell26-Dec-16 6:37 
QuestionCalling class function vs function getting class variables Pin
hpjchobbes7-Dec-16 14:04
hpjchobbes7-Dec-16 14:04 
AnswerRe: Calling class function vs function getting class variables Pin
Mycroft Holmes7-Dec-16 16:58
professionalMycroft Holmes7-Dec-16 16:58 
GeneralRe: Calling class function vs function getting class variables Pin
hpjchobbes7-Dec-16 17:15
hpjchobbes7-Dec-16 17:15 
GeneralRe: Calling class function vs function getting class variables Pin
Mycroft Holmes8-Dec-16 11:52
professionalMycroft Holmes8-Dec-16 11:52 
AnswerRe: Calling class function vs function getting class variables Pin
Gerry Schmitz7-Dec-16 17:27
mveGerry Schmitz7-Dec-16 17:27 
AnswerRe: Calling class function vs function getting class variables Pin
jschell26-Dec-16 6:49
jschell26-Dec-16 6:49 

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