I don't know of any control that wil ldo this for you.
What you'd have to do is sample your audio for the time you want to display, keeping in mind that you can only display as many pixels as the display is wide, so you don't have to get the max values for the
entire audio stream. You only need as many samples as you can show.
Get the max values in the stream, then it's a matter of scaling those to your display surface and drawing a line.
You can find examples all over the place.
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