Click here to Skip to main content
15,892,059 members
Please Sign up or sign in to vote.
5.00/5 (1 vote)
See more:
I am building an audio player and recorder in C++. Can one audio device simultaneously play and record wave data??
Posted

Check this source: VC++ Example: Classes to Record, Play, and Save WAV File to disk[^]
"With these classes, sound can be both recorded and played at the same time. Continuous sound can be monitored and, upon appropriate queues, sound can be played back. Simple sound recognition could also, for instance, be put into CRecordSound. The multithreading allows other actions to take place while sound recording and playback go on. As well, recorded sound can be saved to WAV files and played back."
 
Share this answer
 
Comments
stib_markc 5-Apr-12 8:33am    
thanks for the article.. will get back...
stib_markc 6-Apr-12 6:18am    
http://www.codeproject.com/Articles/52756/A-Recording-and-Playing-Thread-Class

this also helped me a lot thank you
Sergey Chepurin 6-Apr-12 6:43am    
You are welcome. By the way, if you have to upgrade this "VC++ Example" from VC7 to VC++2010, use option "File->New->Project from existing code...". Add #pragma comment(lib, "Winmm.lib ") and it compiles.
stib_markc 7-Apr-12 0:59am    
actually our company still using vc++6.0...
If you mean the hardware, then yes.
 
Share this answer
 
Comments
stib_markc 5-Apr-12 8:32am    
can you please explain how is it possible or how does it work actually?
Code-o-mat 5-Apr-12 8:38am    
Not really, sorry, if you need such technical information, then you should ask the hardware manufacturers or ask on sound-hardware related forums.
stib_markc 5-Apr-12 8:42am    
Ok, Thanks anyways..

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900