virtual char* get_T() { return this->t; } virtual void set_T(char *value) { this->t = value; } void Draw() { int img; img = ImageAdd(get_T); } private: int m_width; int m_hight; int m_x; int m_y; string m_text; string m_texture; char *t;
int ImageAdd(char *filename);
img = ImageAdd(get_T);
img = ImageAdd(get_T());
var
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