Hello,
supose there crore of byte avalable on a port.
when we call
_client.Client.BeginReceive(_recieveBuffer, 0, 1024, SocketFlags.None, new AsyncCallback(OnBytesRecieved), null);
and after it we say
_client.Client.EndRecieve()
then we get some bytes stored in _recievBuffer its ok
now if next time again calling
_client.Client.BeginReceive(_recieveBuffer, 0, 1024, SocketFlags.None, new AsyncCallback(OnBytesRecieved), null);
and
TcpClient.Endrecieve()
so here againt may i get same data whatever we have recieved?????
or it stars reading from beginning and after each recieve pointer moved next??