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what is meaning of this?
C++
struct texture
{
    unsigned char r[10];
};

struct texarray
{
    texture mode[1];
};

we have one structure with a member as a member of an other structure.
I don't understand the meaning of it?
could you explain for me with an example, please?
Posted
Updated 19-Oct-12 6:11am
v4
Comments
Keith Barrow 19-Oct-12 10:46am    
No, I don't understand it either. Unless there is something subtle and c++y going on (I'm a c# dev with a little c++ experience about 10 years ago) I doubt the code above is well written. Might be worth trawling through the code and seeing where it is used to see what it is intended for.
Sergey Chepurin 19-Oct-12 12:19pm    
And why this question has been downvoted???

This may be a common trick used in C programming, but it's hard to tell without seeing the context it is used in. I am referring to the practice of allocating a struct with arbitrary number of elements dynamically without need to treat it as a pointer, or the overhead of even having a pointer:

C++
texarray* foo(std::size_t sz) {
   texarray* pta = reinterpret_cast<texarray*>(new texture[sz]);
   for (std::size_t i = 0; i < sz; ++i) {
      strcpy(pta->mode[i], "undefined");
   }
   return pta;
}
void bar(textarray* pta) {
   delete [] reinterpret_cast<texture*>(pta);
}

int main() {
   textarray* p = foo(15);
   // now do something with it
   // ...

   // and release again:
   bar(p);
   return 0;
}


Note that this trick usually requires a special function to release the memory correctly again, or else you'll end up with memory leaks or, worse, run-time errors.
 
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C++
// this structure contains up to 10
// characters in the array named r
struct texture
{
    unsigned char r[10]
}
// this structure contains up to 1
// texture structures in the array
// named mode
struct texarray
{
    texture mode[1]
}

However, the definition mode[1] allows the developer to allocate larger, variable length arrays (using new or malloc()) which can then handle different amounts of data. This is a useful way of defining a structure when it is not known, at compile time, exactly how many elements may be needed, or presented when reading variable length data.
 
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