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Can any body tell how many vertex buffer we can take in 3d C# with VS 2005?
And what is the capacity of the that vertex buffer.?
Does vertex buffer number and capacity vary XP,Vista, Win7?
Without XNA Game Programing and without Graphic card.
Posted
Updated 14-Jan-10 0:13am
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If you're talking about XNA, then any limitations to buffer size will be imposed by the GPU of your graphics card (Some graphics cards don't support 32 bit index buffers, so you'll be limited to a 16 bit index buffer, giving you a maximum of 65536 verts in an individual mesh)
 
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