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I am developing an application to display a digital pictures and allow text captions to be added to the picture. Often the picture needs to be rotated. I am using Visual Studio and C# and picturebox. I have tried two methods to rotate an the image and there are problems with each method that I have not been able to resolve. Below are the two methods I have tried and the problem.

Any help will be appreciated, thank you.

Method 1. - bm.RotateFlip
Bitmap bm = new Bitmap(pictureBox1.Image);
pictureBox1.Image = Rotate_Image( bm , (float)90.0);
pictureBox1.Image = bm;

Problem 1. - I am using DrawString to add the caption text
Graphics g = Graphics.FromImage(pictureBox1.Image)
g.DrawString(txt, fnt, myBrush, pnt.X, pnt.Y )

DrawString adds a caption to the original image. Once the image is rotated, a caption can not be added in the bottom 1/3 of the image. The DrawString method works for the top 2/3 part of the image but once below a certain point. Need help

Method 2. -
Bitmap rotatedBmp = new Bitmap(image.Height, image.Width);
Graphics g = Graphics.FromImage(rotatedBmp);  //make a graphics object from the empty bitmap
g.TranslateTransform(image.Height/2, image.Width/2);  //Put the rotation point in the center of the image
g.ScaleTransform((float)1.0, (float)1.0);
g.RotateTransform( (float) 90.0);  //rotate the image
g.TranslateTransform( -xx, -yy);  //move the image back
g.DrawImage(image, new PointF(0, 0));  //draw passed in image onto graphics object

Problem 2. - Clipped image
once the image is rotated the image is clipped and there is white space on each side of the image( I can use "DrawString" to add a caption to the white space around the image

What I have tried:

I have tested Both methods above
Updated 3-Feb-23 14:37pm

1 solution

It could be due to the transformation.

Here is a simple solution to do what you want.
public partial class Form1 : Form
    public Form1()

        pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
        pictureBox1.MaximumSize = pictureBox1.Size;


    private void LoadBitmap()
        bitmap = new Bitmap("test image.jpg");
        pictureBox1.Image = bitmap;

    private Bitmap bitmap;

    public Bitmap RotateImage(Bitmap bmp)

        // return a copy of the rotated bitmap
        return new Bitmap(bmp);

    private void OnRotateClick(object sender, EventArgs e)
        bitmap = RotateImage(bitmap);
        pictureBox1.Image = bitmap;

    private void OnAddTextClick(object sender, EventArgs e)
        string txt = "test text";
        Font fnt = DefaultFont;
        SolidBrush myBrush = new(Color.AliceBlue);

        // place text bottom-left with padding
        PointF pnt = new(5f, bitmap.Height - fnt.Height - 5f);

        Graphics g = Graphics.FromImage(bitmap);
        g.DrawString(txt, fnt, myBrush, pnt.X, pnt.Y);

        pictureBox1.Image = bitmap;

* I am keeping a base reference to the loaded image and working with that. The PictureBox is given a reference to it.
* After I rotate the image, I return a copy, removing any transformation information. If I don't the text won't print at 90-degree & 270-degree angles.
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Ralf Meier 4-Feb-23 12:00pm    
+5 for that ...
Graeme_Grant 4-Feb-23 14:10pm    

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