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How do I solve this it shows assets\scripts\playercontroller.cs(13, 1): error CS8803: top-level statements must precede namespace and type declarations.

What I have tried:

C#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour

{
    Rigidbody rb;
    public float jumpForce;
    bool canJump;
}
    
void Awake();
    {
        rb = GetComponent();
    }

    
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && canJump)
        {
            //jump

            rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
            
        }

    }

    void OnCollisionEnter(Collision collision)
    {
            if(collision.gameObject.tag == "Ground")
        {
            canJump = true;
        }
    }

    void OnCollisionExit(Collision collision)
    {
        if(collision.gameObject.tag == "Ground")
        {
            canJump = false;
        }

}
Posted
Updated 5-Jun-23 3:59am
v2

You have terminated the class definition before including the class methods:
C#
public class PlayerController : MonoBehaviour

{
Rigidbody rb;
public float jumpForce;
bool canJump;
// } ***** remove this closing brace so the remaining code is part of the class.

Also please remove all those repeated entries of "nothing" in the "What I have tried" section.
 
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Comments
Aryan Jun2023 5-Jun-23 12:02pm    
still not working brother
Aryan Jun2023 5-Jun-23 12:03pm    
when shoul i add } then
Richard MacCutchan 5-Jun-23 12:13pm    
Try reading your code. Count the number of open braces and find their matching closures.
To add to what Richard has said ... You should expect to get syntax errors every day, probably many times a day while you are coding - we all do regardless of how much experience we have! Sometimes, we misspell a variable, or a keyword; sometimes we forget to close a string or a code block. Sometimes the cat walks over your keyboard and types something really weird. Sometimes we just forget how many parameters a method call needs.

We all make mistakes.

And because we all do it, we all have to fix syntax errors - and it's a lot quicker to learn how and fix them yourself than to wait for someone else to fix them for you! So invest a little time in learning how to read error messages, and how to interpret your code as written in the light of what the compiler is telling you is wrong - it really is trying to be helpful!

So read this: How to Write Code to Solve a Problem, A Beginner's Guide Part 2: Syntax Errors[^] - it should help you next time you get a compilation error!

I'm not saying we don't want to help you fix them - sometimes I can't see my own errors because I read what I meant to write - but fixing syntax errors is part of the job, and if you can't do it for yourself people are going to look at you as a bit weird should you get a job in the industry!
 
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