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I am using Fabric 1.20.1 and trying to find out where blocks like these are rendered and how to modify it or cancel it.

right now I am cancelling all blocks and blockentities from being rendered, and still the top half of the sculk stuff stays and parts of the bell and hopper.

I noticed that the blocks affected were so far: Sculk Sensor/ Shreeker, Bell, Hopper, Enchanting table, Beacon, Lecturn, Campfire

What I have tried:

I tried canceling all BlockEntityRenderDispatcher render methods separately and that didn't fix it.

I also tried seeing what they had in common and didn't see anything consistent.

What is the quickest way to cancel these blocks from being rendered with a mixin?
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1 solution

This is not a programming problem, you would be better using the forums at Fabric for Minecraft 1.20 | Fabric[^].
 
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Comments
G Schulz 26-Jul-23 9:56am    
My qeustion does not seem to be answered there.
Richard MacCutchan 26-Jul-23 10:52am    
Well I don’t think it will get answered here; this forum is for actual programming questions.
G Schulz 26-Jul-23 11:12am    
What is not programming about using fabric?
Richard MacCutchan 26-Jul-23 11:41am    
OK then, show us the code you have written and explain what the problem is, and people will try to help you.
Dave Kreskowiak 26-Jul-23 12:46pm    
Sure, it's a programming question, but the problem is not how to program but how to use Fabric, which you're not going to find anyone around here who has used it.

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