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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class InputManager : MonoBehaviour
{
    private PlayerInput playerInput;
    private PlayerInput.OnFootActions onFoot;
    
    private PlayerMotor motor;
    private PlayerLook look;
    // Start is called before the first frame update
    void Awake()
    {
        playerInput = new PlayerInput();
        onFoot = playerInput.OnFoot;

        motor = GetComponent<PlayerMotor>();
        look = GetComponent<PlayerLook>();

        onFoot.Jump.performed += ctx => motor.Jump();
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        // tell the playermotor to move using the value from the action
        motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>());
    }
    private void LateUpdate()
    {
        look.ProcessLook(onFoot.look.ReadValue<Vector2>());
    }
    private void OnEnable()
    {
        onFoot.Enable();
    }
    private void OnDisable()
    {
        onFoot.Disable();
    }
}


What I have tried:

look.ProcessLook(onFoot.look.ReadValue<vector2>());


WHATS IN BOLD IS THE ERROR
Posted
Updated 18-Dec-23 9:24am
v2
Comments
Dave Kreskowiak 18-Dec-23 15:24pm    
This is not C++, it's C#. I've updated the tag on your question.

1 solution

The compiler is looking for something called look into the type OnFootAction, If you've followed the tutorial accurately, the correct syntax is not onFoot.look.ReadValue; it should be onFoot.Look.ReadValue. Pay attention to the capital 'L' in "Look." This tutorial is likely by Natty Creations.
C++
void LateUpdate()
{
     look.ProcessLook(OnFoot.Look.ReadValue<Vector2>());
}
 
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