Click here to Skip to main content
13,048,805 members (71,081 online)
Rate this:
Please Sign up or sign in to vote.
Hey Guyz,
Can anyone guide me how to achieve multi player behaviour in my simple android game.
I have a simple game based on client and server model but now i want to give it a touch like real time multi-player in a module, where some action performed by a single users will be visible to other connected players as well immediately.
I tried push notifications(they were slow), continuous look ups to my server for any new messages(not a good approach) and Finally Sockets. i am able to implement such behaviour when android clients connects to Windows (C#) server using TCP Sockets and server keeps tracks of connected users and after receiving message from any client it then send to all the connected clients. I have opened up specific port at my server end the question is , is this approach is good for such type of requirement or what alternative i have. secondly if this is ok , are there any possible risk factors involves in it. Thanks
Posted 13-May-13 19:56pm

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy | Mobile
Web01 | 2.8.170713.1 | Last Updated 14 May 2013
Copyright © CodeProject, 1999-2017
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100