If you are using Windows Forms then you may start simply drawing rectangles as bricks and a circle as the ball (then you might refine your graphics).
Collision detection is actually very simple: let
{XC, YC}
be the coords of center of the ball,
R
is ray, and
{XTL,YTL}
,
{XBR, YBR}
respectively, the top-left and bottom-right point of a brick, then
if ((XTL-XC) < R || (XC-XRB) < R || (YTL-YC) < R || (YC-YBR) < R)
{
}
detects a collision.