public Timer _timer = new Timer(); public event EventHandler TextChangedDelayed; //public event public DelayedText() { _timer.Interval = 1000; _timer.Tick +=new EventHandler(_timer_Tick); } private void _timer_Tick(object sender, EventArgs e) { _timer.Stop(); onTextChangedDelayed(); } protected override void OnTextChanged(EventArgs e) { base.OnTextChanged(e); _timer.Start(); _timer.Stop(); } protected virtual void onTextChangedDelayed() { if (TextChangedDelayed != null) { TextChangedDelayed(this, EventArgs.Empty); } } public int TextChangedDelayedInterval { get { return _timer.Interval; } set { _timer.Interval = value; } } }
_timer.Start();
OnTextChanged
var
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