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by OKarpov
How to use ASM in C#.NET and most fast memory copy method
by wqaxs36
Math explanation and game engine coding.
by paul1167
Enumerate System Features
by Martin Vorbrodt
How to measure CPU time?

Latest Articles

by Raphael Munn
In this article we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game.
by wqaxs36
Math explanation and game engine coding.
by Intel Corporation
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
by Intel Corporation
Julia's approach to multithreading combines many previously known ideas in a novel framework. While each in isolation is useful, we believe that―as is so often the case―the sum is greater than the parts.

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CPU 

22 Jul 2011
Alexandre De Pereyra
Efficient anti-aliasing techniques are an important tool of high-quality, real-time rendering. A new Intel technique called Morphological Antialiasing (MLAA) addresses limitations of the standard technique, MSAA. This article discusses MLAA implementation. Includes code samples and free download.
20 Nov 2018
Apriorit Inc, Artem K.
Find out approaches which you can use to improve runtime algorithms for zero-day threat detection
19 Feb 2020
Intel Corporation
Julia's approach to multithreading combines many previously known ideas in a novel framework. While each in isolation is useful, we believe that―as is so often the case―the sum is greater than the parts.
19 Feb 2020
Intel Corporation
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
8 Apr 2020N
Raphael Munn
In this article we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game.
2 Apr 2020U
wqaxs36
Math explanation and game engine coding.