18 Nov 2012 by Liam S. Crouch
Hi.Lets say i have an array of floats:float[] points = {1.0, 0.0, 0.5,1.0, 1.0,1.0, 1.0, 1.0};This is one point on ex a triangle, where the first 3 floats are coordinates, the 2 next texture coordinates, and the last 3 normal coordinates.How do i fast draw this in OpenGL...