Click here to Skip to main content
14,539,164 members
GPU

GPU

Great Reads

by Bahrudin Hrnjica
As you probably know CNTK is Microsoft Cognitive Toolkit for deep learning. It is open source library which is used by various Microsoft products. Also the CNTK is powerful library for developing custom ML solutions from various fields with different … Continue reading →.
by Packt Publishing
In this article, we present the process of bitcoin mining, how the blocks are added in blockchain, and how it keeps blockchain growing. We look at different tasks performed by the bitcoin miner. We also discuss how the hashing puzzle is solved.
by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.

Latest Articles

by Raphael Mun
In this article we’re going to build a fully functional MNIST handwriting recognition app using TensorFlow Lite to run our AI inference on a low-power STMicroelectronics microcontroller using an Arm Cortex M7-based processor
by Raphael Mun
In this article we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game.
by wqaxs36
Math explanation and game engine coding.
by Intel Corporation
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.

All Articles

Sort by Updated

GPU 

16 Apr 2020
Raphael Mun
In this article we’re going to build a fully functional MNIST handwriting recognition app using TensorFlow Lite to run our AI inference on a low-power STMicroelectronics microcontroller using an Arm Cortex M7-based processor
8 Apr 2020
Raphael Mun
In this article we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game.
2 Apr 2020
wqaxs36
Math explanation and game engine coding.
19 Feb 2020
Intel Corporation
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
19 Feb 2020
Intel Corporation
In this article, we’ll walk through a quick and easy way to see whether your game is CPU-bound using a high-level system overview.
14 Oct 2018
Bahrudin Hrnjica
ANNdotNET v1.0 has been released
24 Aug 2018
Packt Publishing
In this article, we present the process of bitcoin mining, how the blocks are added in blockchain, and how it keeps blockchain growing. We look at different tasks performed by the bitcoin miner. We also discuss how the hashing puzzle is solved.
20 Aug 2018
Bahrudin Hrnjica
Linear regression with CNTK and C#
1 Jul 2018
Bahrudin Hrnjica
As you probably know CNTK is Microsoft Cognitive Toolkit for deep learning. It is open source library which is used by various Microsoft products. Also the CNTK is powerful library for developing custom ML solutions from various fields with different … Continue reading →.
17 Apr 2016
Ryan S White
an assembler/compiler for AMD’s GCN (Generation Core Next Architecture) Assembly Language
23 Oct 2015
Intel Corporation
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
20 Sep 2015
Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
6 Jul 2015
Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
27 Feb 2015
Doug Mcnabb
Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.
5 Dec 2014
Michael Coppock
At GDC 2014, Microsoft announced stunning news for PC Gaming in 2015—the next iteration of Direct3D, version 12. D3D 12 returns to low level programming; it gives more control to game developers and introduces many new exciting features.
28 May 2014
Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.
7 May 2013
DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?