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by Bahrudin Hrnjica
As you probably know CNTK is Microsoft Cognitive Toolkit for deep learning. It is open source library which is used by various Microsoft products. Also the CNTK is powerful library for developing custom ML solutions from various fields with different … Continue reading →.
by Packt Publishing
In this article, we present the process of bitcoin mining, how the blocks are added in blockchain, and how it keeps blockchain growing. We look at different tasks performed by the bitcoin miner. We also discuss how the hashing puzzle is solved.
by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.

Latest Articles

by Intel Corporation
Boosting Performance with Intel® FPGA SDK for OpenCL™ Technology
by Intel Corporation
This article is a step-by-step guide on the methodology of dispatching a workload to all OpenCL devices in the platform with the same kernel to jointly achieve a computing task.
by Intel Corporation
This section describes implementation of FaaS inference samples (based on Python 2.7) using Amazon Web Services (AWS) Greengrass and AWS Lambda software.
by wqaxs36
This article will explain you the basic 3D math applied on video games.

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GPU 

29 Mar 2019
Intel Corporation
Boosting Performance with Intel® FPGA SDK for OpenCL™ Technology
14 Oct 2018
Bahrudin Hrnjica
ANNdotNET v1.0 has been released
2 Jul 2018
Bahrudin Hrnjica
As you probably know CNTK is Microsoft Cognitive Toolkit for deep learning. It is open source library which is used by various Microsoft products. Also the CNTK is powerful library for developing custom ML solutions from various fields with different … Continue reading →.
5 Dec 2014
Michael Coppock
At GDC 2014, Microsoft announced stunning news for PC Gaming in 2015—the next iteration of Direct3D, version 12. D3D 12 returns to low level programming; it gives more control to game developers and introduces many new exciting features.
17 Apr 2016
Ryan S White
an assembler/compiler for AMD’s GCN (Generation Core Next Architecture) Assembly Language
7 May 2013
DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
3 Dec 2018
Intel Corporation
This section describes implementation of FaaS inference samples (based on Python 2.7) using Amazon Web Services (AWS) Greengrass and AWS Lambda software.
6 Dec 2018
Intel Corporation
This article is a step-by-step guide on the methodology of dispatching a workload to all OpenCL devices in the platform with the same kernel to jointly achieve a computing task.
23 Oct 2015
Intel Corporation
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
24 Aug 2018
Packt Publishing
In this article, we present the process of bitcoin mining, how the blocks are added in blockchain, and how it keeps blockchain growing. We look at different tasks performed by the bitcoin miner. We also discuss how the hashing puzzle is solved.
13 Nov 2018
wqaxs36
This article will explain you the basic 3D math applied on video games.
20 Sep 2015
Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
20 Aug 2018
Bahrudin Hrnjica
Linear regression with CNTK and C#
6 Jul 2015
Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
27 Feb 2015
Doug Mcnabb
Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.
28 May 2014
Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.


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