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Great Reads

by Unknown Author
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Unknown Author
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
by Unknown Author
Be careful of those SPECIAL names in Unity
by Unknown Author
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching

Latest Articles

by Unknown Author
Floor Detection using Kinect
by Unknown Author
How to measure the orientation of a joint around each axis (X, Y, Z)
by Unknown Author
Kinect is dead! Now what?
by Unknown Author
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control

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XBox 

24 Jul 2011
Unknown Author
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
14 Sep 2008
Unknown Author
A Tutorial to develop a driving simulator using XNA Game Studio 2.0
31 Jul 2013
Ayush001
Traditional game which becomes more interetsing.
18 Oct 2009
Unknown Author
C++ code showing how to track memory usage to avoid memory leaks
2 Jul 2007
Unknown Author, Unknown Author
A batched text output component that is useful for debugging XNA projects.
7 Jul 2012
CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
23 Apr 2009
Unknown Author
Skip the 'starting from scratch' & Makefile bullsh*t, this will boost your creativity
3 Jan 2015
Dan Thyer
Remote control a squirt gun, open the garage, and water the garden all through .net
10 Jan 2015
Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
25 Mar 2013
Unknown Author
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
8 Nov 2010
Unknown Author
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
3 Apr 2017
Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
15 Aug 2016
Edgar Maass
Different methods to align (aka stich, register) point clouds via the ICP (Iterative Closest Point) method
12 Oct 2013
Elham Dolatabadi
The application allows users to record and store Kinect streams at 30 frames per second to a folder.
19 Nov 2007
Unknown Author
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
10 Jul 2011
Unknown Author
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
21 Sep 2008
Unknown Author
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
2 Jul 2007
Unknown Author, Unknown Author
A batched text output component that is useful for debugging XNA projects.
28 Jul 2007
Unknown Author
My journey to unravel and discover a solution for hosting XNA in a WinForm UserControl
4 Jan 2010
Unknown Author
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
31 Jul 2015
Unknown Author
This Article will help you in Getting Started with Intel Realsense 3D Technology
23 Oct 2012
Unknown Author
As the name suggests, you will be driving a space ship in galaxy and protecting yourself from meteors. Now to show ultrabook capability with the game I will be using touch and accelerometer.
8 Jan 2013
Unknown Author
Journey of Windows 8 game SkyWar for Intel App Up competition
8 Jan 2013
Unknown Author
This article is all about my experience of developing a SkyWar game for CodeProject’s Intel AppUp competition.
19 Sep 2014
Unknown Author
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
17 Dec 2014
Unknown Author
All Hail the Old and the New – The MonoGame Content Builder Tool
22 Mar 2015
Unknown Author
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.
6 Oct 2010
Unknown Author
A ReaderWriterLock that cannot deadlock, and thread-safe example collections
8 Aug 2012
Unknown Author
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
8 May 2015
Vahe Karamian
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
19 Jul 2009
Unknown Author
Another way to integrate multiple XNA scenes inside WPF.
27 Jan 2019
Unknown Author
Kinect is dead! Now what?
27 Jan 2019
Unknown Author
Floor Detection using Kinect
27 Jan 2019
Unknown Author
How to measure the orientation of a joint around each axis (X, Y, Z)