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XNA

XNA

Great Reads

by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by Adam David Hill
Sensor-controlled XNA tunnel game with VR head-tracking.
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Simon Jackson
Some of the other frameworks which use XNA as a baseline.

Latest Articles

by Patchrick
Learn the basics of game development in C# and MonoGame
by Bruno Sonnino
MonoGame is an open source implementation of the XNA application programming interface (API).
by Geoff Arnold
fter participating in an earlier Intel contest, developer Dave Gannon took on these challenges, coming back with a vengeance with Wormhole Pinball, the winning app in the games category in the Intel App Innovation Contest 2013 in partnership with the Intel® Developer Zone.
by valentasm
Silverlight and XNA animation class with automatic animation and flexible sprites loading.

All Articles

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XNA 

8 Aug 2012
Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
3 Dec 2012
Adam David Hill
Sensor-controlled XNA tunnel game with VR head-tracking.
7 Jan 2013
Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
17 Oct 2013
Patchrick
Learn the basics of game development in C# and XNA
16 Oct 2014
Bruno Sonnino
MonoGame is an open source implementation of the XNA application programming interface (API).
16 Oct 2014
Geoff Arnold
fter participating in an earlier Intel contest, developer Dave Gannon took on these challenges, coming back with a vengeance with Wormhole Pinball, the winning app in the games category in the Intel App Innovation Contest 2013 in partnership with the Intel® Developer Zone.
20 Aug 2014
valentasm
Silverlight and XNA animation class with automatic animation and flexible sprites loading.
7 May 2013
zoyobar
I will explore and learn XNA for Windows Phone with you.
5 Feb 2014
Dan Colasanti
This article describes my experience porting Invasion from XNA/WP7 to MonoGame/WP8 and includes Invasion's complete source code.
12 Apr 2011
Vinit Yadav
In this article we are going to develop a game using Farseer Physics Engine and XNA for Windows Phone 7. This article provides you base for your games to make game development easy and fast.
2 Apr 2011
vankaandreev
Learn how to use 3D graphics and effects for Windows Phone 7.
31 Jan 2012
Marcelo Ricardo de Oliveira
A Windows Phone application using accelerometer emulator and Farseer physics engine
12 Mar 2012
Mattias Larsson
A small app that displays the audio captured by the microphone of a Windows Phone device and displays it as a continous waveform on the screen using the XNA framework.
6 Jan 2012
Dan Colasanti
This is a port of Invasion (originally posted on CodeProject by Mauricio Ritter) to Windows Phone 7 (with some enhancements).
18 May 2011
Tiberiu Boros
This article shows how to load Milkshape ms3d binary files, animate and display them with OpenGL
24 Jul 2011
Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
25 Mar 2013
Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
10 Jul 2011
Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
5 Jan 2011
Tiberiu Boros
This shows how to create and combine transparent sprites in C# XNA
12 Dec 2011
MetaMapper (Andy Powell)
Learn 3D programming with Silverlight-5 and XNA
29 Nov 2012
Tomas Slavicek
New version of the popular game, with multitouch support
20 Apr 2009
Inaki Ayucar
Collision detection in XNA