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Rendering

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Great Reads

by Peter Huber SG
Did you ever wonder what WPF is doing under the hood to place your control on the screen?
by Vahe Karamian
This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code, you will need to have the Leap Motion hardware.
by EgorYusov
An implementation of a basic path tracer with Diligent Engine
by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
This work proposes the development of a Raycast engine in JavaScript to facilitate the 3D game development.

Latest Articles

by Trần_Tuấn_Anh
When developing web applications with Spring MVC, understanding the differences between @Controller and @RestController is crucial. This article will guide you through these two annotations, showcasing their distinctions, use cases, and examples to solidify your understanding.
by ColleagueRiley
A tutorial that explains how to setup and handle software rendering for X11, WinAPI, and Cocoa.
by ToughDev
How to use picojpeg library on a PIC with ILI9341 320×240 LCD module
by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
This work proposes the development of a Raycast engine in JavaScript to facilitate the 3D game development.

All Articles