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Testing for Game Development

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25 Jul 2016CPOL41 min read 14K   7  
Covers theory, principles and practical techniques to help your testing efforts.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer
Australia Australia
Software craftsman | Author | Writing rapidfullstackdevelopment.com - Posting about how to survive and flourish as a software developer

Follow on Twitter for news and updates: https://twitter.com/codecapers

I'm writing a new book: Rapid Fullstack Development. Learn from my years of experience and become a better developer.

My second book, Bootstrapping Microservices, is a practical and project-based guide to building distributed applications with microservices.

My first book Data Wrangling with JavaScript is a comprehensive overview of working with data in JavaScript.

Data-Forge Notebook is my notebook-style application for data transformation, analysis and transformation in JavaScript.

I have a long history in software development with many years in apps, web apps, backends, serious games, simulations and VR. Making technology work for business is what I do: building bespoke software solutions that span multiple platforms.

I have years of experience managing development teams, preparing technical strategies and creation of software products. I can explain complicated technology to senior management. I have delivered cutting-edge products in fast-paced and high-pressure environments. I know how to focus and prioritize to get the important things done.

Author

- Rapid Fullstack Development
- Bootstrapping Microservices
- Data Wrangling with JavaScript

Creator of Market Wizard

- https://www.market-wizard.com.au/

Creator of Data-Forge and Data-Forge Notebook

- http://www.data-forge-js.com
- http://www.data-forge-notebook.com

Web

- www.codecapers.com.au

Open source

- https://github.com/ashleydavis
- https://github.com/data-forge
- https://github.com/data-forge-notebook


Skills

- Quickly building MVPs for startups
- Understanding how to get the most out of technology for business
- Developing technical strategies
- Management and coaching of teams & projects
- Microservices, devops, mobile and fullstack software development

Written By
Chief Technology Officer Sly Budgie
Australia Australia
Adam is a Husband, Father, Professional Developer, Indie Developer, lover of music and gamer. He's the coder for 7Bit Hero, a programmer on the tech team at Real Serious Games, co founder, programmer and co designer at Sly Budgie and co organiser of the Game Technology and Game Development Brisbane Meetups.

Since entering the professional game development industry in 2011, Adam has worked on numerous mobile games, including the Android hit Photon and a pre-install game designed for specific Disney Japan handsets. He's been the programmer on a team that created a huge, interactive display at Queensland University of Technology's amazing multi touch screen installation The Cube as a part of Australia's first Digital Writing Residency and worked on a team at Real Serious Games creating large scale, interactive simulations for the mining and construction industries, some of which are Virtual Reality based solutions using the Oculus Rift. All of this has been done using the Unity game engine.

Adam has a passion for the unique and engaging possibilities inherent in modern technology. When he's not working on exciting new game mechanics for Sly Budgie, he's experimenting with “home made VR” using mobile phone technology, building mobile applications utilizing modern web development technologies and pushing the exciting ideas behind 7Bit Hero's live music/multiplayer game interaction down whichever fascinating path it should happen to lead. More can be found at www.adamsingle.com

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