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// stdafx.cpp : source file that includes just the standard includes
// fxloader.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
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The languages I know best are: C, C++, C#, Assembly (x86, x64, ARM), MSIL, Python, Lua. The environments I frequently use are: Qt, Win32, MFC, .NET, WDK. I'm a developer and a reverse engineer and I like playing around with internals.
You can find most of my work at
http://ntcore.com.