This series of articles is a step-by-step guide to reading files stored in your program's resources. Along the way I will present some non-MFC classes to assist you in reading text, binary, zip, and even encrypted files that have been compiled into your program as resources.
How to setup Darwin Streaming Server 6.0.3 on 32 or 64 bit Linux platforms, add custom functionality by developing plugins ("modules" as Apple calls them), and results of some performance and load tests I ran
In this article, we will demonstrate how to compute full SVD of a given matrix A and discuss about the code in C++11 implementing the full SVD computation by using simple iteration and Jordan-Gaussian methods.
This article shows a set of templates created around the Microsoft Cabinet library. With these templates, you can extract cabinet files and cabinets stored in the resource section of a module. It can be easily extended to allow extraction through other means.
This article describes how to use a Teensy 3.1 board from PJRC.com to simulate keyboard, mouse and touch screen USB HID devices at the same time. This allows to remote-control a computer through one USB cable.
An introduction to web assembly using the C/C++ language, part 1. In this part, I introduce web assembly, walk you through setting up the development tools, and go through a couple of introductory programs.
This article is a practical guide on using Intel® Threading Building Blocks (TBB) and OpenMP libraries for C++ based on the example of delivering parallel scalable code that implements Burrows-Wheeler Transformation (BWT) algorithm.
Historically, ETW has been portrayed as having a very steep learning curve, along the lines of the effort required to summit Everest. Realizing its potential value, I set about to reduce the effort to that required to summit Pike's Peak.
This is the second part of a multipart article on unifying web and window form application development. This part demonstrates synchronous and asynchronous event handling of GUI control events, abstracting the implementation of web/window forms to be technology independant.