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// ChatServerDlg.h : header file
//
#if !defined(AFX_CHATSERVERDLG_H__D901645D_8160_4DB9_B367_73B49B48CF6C__INCLUDED_)
#define AFX_CHATSERVERDLG_H__D901645D_8160_4DB9_B367_73B49B48CF6C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Userdata.h"
#include "ServerSocket.h"
class CChatServerDlg : public CDialog
{
// Construction
public:
void AddMsg(userinfo *udata);
CServerSocket m_Server;
CChatServerDlg(CWnd* pParent = NULL); // standard constructor
//void AddMsg(userinfo*);
void Accept();
// Dialog Data
//{{AFX_DATA(CChatServerDlg)
enum { IDD = IDD_CHATSERVER_DIALOG };
CListBox m_Display;
CString m_Msg;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChatServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CChatServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSendInfo();
afx_msg void OnStart();
afx_msg void OnStop();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHATSERVERDLG_H__D901645D_8160_4DB9_B367_73B49B48CF6C__INCLUDED_)
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I am working in R&D department. In programming, I'm very much interested in OOPS concepts and I have written a book on "Programming in C++". My hobbies are playing cricket, painting and I have started a Educational trust "Illuminate Educational Trust".