|
10:14:13
10:14:13 Start realtime state tracking ...
10:14:13 Trace Test
10:14:13 XSetThreadContext=11533900
10:14:13 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
10:14:13 XGetThreadContext=11533900
10:14:13 Player PowerDown 0 Activated
10:14:15
10:14:15 Catching the current active application states ...
10:14:15 APPLICATION STATE
10:14:15 Player Playing
10:14:15
10:14:15 SingleState SingleState 0 Activated
10:14:15 Player Cond1 Playing 1 15 Hit
10:14:16 Player Playing Playing Timeout 0 Not Matched
10:14:17 Player Playing Playing Timeout 0 Not Matched
10:14:18 Player Playing Playing Timeout 0 Not Matched
10:14:19 Player Playing Playing Timeout 0 Not Matched
11:34:59
11:34:59 Trace Test
11:34:59 Start realtime state tracking ...
11:34:59 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
11:34:59 Player1 PowerDown 0 Activated
11:34:59 SingleState1 SingleState 0 Activated
11:35:01 SingleState1 SingleState SingleState 1 0 Not Matched
11:35:01 Player1 PowerDown Pause 1 0 Hit
11:35:04 SingleState1 SingleState SingleState 2 0 Not Matched
11:35:04
11:35:04 Catching the current active application states ...
11:35:04 APPLICATION STATE
11:35:04 SingleState1 SingleState
11:35:04 Player1 Playing
11:35:04
11:35:04 Player1 Pause Playing 2 47 Hit
11:35:05 Player1 Playing Playing Timeout 0 Not Matched
11:35:06 Player1 Playing Playing Timeout 0 Not Matched
11:35:07 Player1 Playing Playing Timeout 0 Not Matched
11:35:08 Player1 Playing Playing Timeout 0 Not Matched
11:35:09 Player1 Playing Playing Timeout 0 Not Matched
11:35:10 Player1 Playing Playing Timeout 0 Not Matched
11:44:17
11:44:17 Trace Test
11:44:17 XSetThreadContext=11599436
11:44:17 Start realtime state tracking ...
11:44:17 XGetThreadContext=11599436
11:44:17 APPLICATION SRC STATE DEST STATE EVENT TIME(ms) REASON
11:44:17 Player1 PowerDown 0 Activated
11:44:20 Player1 Cond1 Playing 1 0 Hit
22:31:17 Trace Test
22:31:17 XSetThreadContext=11599436
22:31:17 XGetThreadContext=11599436
22:31:17
22:31:17 Start realtime state tracking ...
22:31:17 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
22:31:17 Player1 Player PowerDown 0 Activated
22:31:19 Player1 Player Cond1 Playing 1 0 Hit
22:31:20 Player1 Player Playing Playing Timeout 0 Not Matched
22:31:21 Player1 Player Playing Playing Timeout 0 Not Matched
22:31:22 Player1 Player Playing Playing Timeout 0 Not Matched
22:31:23 Player1 Player Playing Playing Timeout 0 Not Matched
22:31:23 Player1 Player Playing Pause 2 0 Hit
13:58:29
13:58:29 Trace Test
13:58:29 Start realtime state tracking ...
13:58:29 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
13:58:29 Player1 Player PowerDown 0 Activated
13:58:30 Player1 Player Cond1 Playing 1 0 Hit
13:58:31 Player1 Player Playing Playing Timeout 0 Not Matched
13:58:32 Player1 Player Playing Playing Timeout 0 Not Matched
13:58:33 Player1 Player Playing Playing Timeout 0 Not Matched
13:58:34 Player1 Player Playing Pause 2 171 Hit
13:58:38 Player1 Player Pause Playing 2 172 Hit
13:59:48
13:59:48 Trace Test
13:59:48 Start realtime state tracking ...
13:59:48 APPLICATION ROOT SRC STATE DEST STATE EVENT TIME(ms) REASON
13:59:48 Player1 Player PowerDown 0 Activated
13:59:48 SingleState1 SingleState SingleState 0 Activated
13:59:49 SingleState1 SingleState SingleState SingleState 1 0 Not Matched
13:59:49 Player1 Player Cond1 Playing 1 0 Hit
13:59:50 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:51 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:52 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:53 Player1 Player Playing Playing Timeout 0 Not Matched
13:59:54 SingleState1 SingleState SingleState SingleState 2 0 Not Matched
13:59:54 Player1 Player Playing Pause 2 172 Hit
21:28:04 Trace Test
21:28:04
21:28:04 Start realtime state tracking ...
21:28:04 APPLICATION ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
21:28:04 Player1 Player Player 1 0 Activated
21:28:04 Player1 Player PowerDown 2 0 Activated
21:28:09 Player1 Player PowerDown 2 1 0 I(0 ,0 ) 0 De-activated
21:28:09 Player1 Player PowerDown Join1 1 1 0 I(0 ,0 ) 0 Hit
21:28:09 Player1 Player PowerDown Cond1 1 1 0 I(0 ,0 ) 0 Join
21:28:09 Player1 Player Cond1 PowerUp 2 1 0 I(0 ,0 ) 0 Cond
21:28:09 Player1 Player Playing 3 1 0 I(0 ,0 ) 0 Activated
21:28:10 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
21:28:11 Player1 Player Playing 3 2 0 I(0 ,0 ) 0 De-activated
21:28:11 Player1 Player Playing Pause 3 2 0 I(0 ,0 ) 0 Hit
14:29:06 Trace Test
14:29:06 Start realtime state tracking ...
14:29:06 APPLICATION ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
14:29:06 Player1 Player Player 1 0 Activated
14:29:06 Player1 Player PowerDown 2 15 Activated
14:29:06 SingleState1 SingleState SingleState 1 0 Activated
|
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