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Smoothing Kinect Depth Frames in Real-Time

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24 Jan 2012CPOL11 min read 289.4K   8.3K   58  
Removing noise from the Kinect Depth Frames in real-time using pixel filters and weighted moving average techniques.
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Research.Kinect.Nui;

namespace KinectDepthSmoothing
{
    public partial class MainWindow : Window
    {
        private BitmapSource CreateImageFromDepthImage(ImageFrame image)
        {
            int width = image.Image.Width;
            int height = image.Image.Height;

            var depthFrame = image.Image.Bits;
            // We multiply the product of width and height by 4 because each byte
            // will represent a different color channel per pixel in the final iamge.
            var colorFrame = new byte[height * width * 4];

            // We use the previously built depthIndexes IEnumerable collection for this purpose
            // For each pixel in the final image, there are two bytes that represent the depth in
            // the Kinect depth image.  To utilize the Parallel ForEach loop efficiently, we use a
            // prebuilt collection of primary indexes for these positions.
            Parallel.ForEach(depthIndexes, depthIndex =>
            {
                // Because the colorFrame we are creating has twice as many bytes representing
                // a pixel in the final image, we set the index to be twice of the depth index.
                var index = depthIndex * 2;

                // Calculate the distance represented by the two depth bytes
                var distance = CalculateDistanceFromDepth(depthFrame[depthIndex], depthFrame[depthIndex + 1]);

                // Map the distance to an intesity that can be represented in RGB
                var intensity = CalculateIntensityFromDistance(distance);

                // Apply the intensity to the color channels
                colorFrame[index + BlueIndex] = intensity;
                colorFrame[index + GreenIndex] = intensity;
                colorFrame[index + RedIndex] = intensity;
            });

            return BitmapSource.Create(width, height, 96, 96, PixelFormats.Bgr32, null, colorFrame, width * PixelFormats.Bgr32.BitsPerPixel / 8);
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Open Systems Technologies
United States United States
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