- wex.zip
- Assemblies
- Microsoft.Expression.Interactions.dll
- System.ComponentModel.Composition.dll
- System.CoreEx.dll
- System.Interactive.dll
- System.Reactive.dll
- System.Windows.Interactivity.dll
- WexEventTrigger.Demo
- WexEventTrigger.sln
- WexEventTrigger
- bin
- Debug
- ClassDiagram1.cd
- Composition
- Lib
- Properties
- Reactive
- Wex.csproj
- Wex.csproj.user
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using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Wex.Lib.Composition;
namespace Wex.Lib.Interactions
{
public class ReactiveTrigger : ObserverTrigger<EventResult>
{
public string ImportName
{
get { return (string)GetValue(ImportNameProperty); }
set { SetValue(ImportNameProperty, value); }
}
// Using a DependencyProperty as the backing store for ImportName. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ImportNameProperty =
DependencyProperty.Register("ImportName", typeof(string), typeof(ReactiveTrigger), new PropertyMetadata(string.Empty));
/// <summary>
/// Initialize this reactive trigger
/// </summary>
protected override void Initialize()
{
this.Cleanup();
var func = WexPartComposer.Resolve(this.ImportName);
if (func == null) throw new InvalidOperationException("The requested reactive trigger name is not found in the exported collection");
this.Observable = func(this.Source);
}
/// <summary>
/// On next action for this observer trigger
/// </summary>
/// <param name="param"></param>
protected override void OnNext(object param)
{
this.Dispatcher.BeginInvoke(new Action<EventResult>(InvokeConditional), new object[] { param as EventResult });
}
}
}
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Architect, Developer, Speaker | Wannabe GUT inventor & Data Scientist | Microsoft MVP in C#