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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 216.3K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.Reflection;

namespace Pfz.DynamicObjects
{
	/// <summary>
	/// Interface that must be implemented by objects that want to be the proxies to calls done to
	/// any interface implemented by InterfaceImplementer class.
	/// </summary>
	public interface IProxyObject
	{
		/// <summary>
		/// Method invoked when a call to a method on the interface is done.
		/// </summary>
		/// <param name="methodInfo">The methodInfo being invoked.</param>
		/// <param name="genericArguments">If the method is generic, this parameter contains the generic arguments to build it.</param>
		/// <param name="parameters">The parameters to the method call.</param>
		/// <returns>You must return a value, if the methodInfo expects a result. Otherwise, return null.</returns>
		object InvokeMethod(MethodInfo methodInfo, Type[] genericArguments, object[] parameters);

		/// <summary>
		/// Method invoked when trying to get a property value.
		/// </summary>
		/// <param name="propertyInfo">The propertyInfo of the property being read.</param>
		/// <param name="indexes">The indexes, if this is an indexed property.</param>
		/// <returns>You must return a valid value for the property.</returns>
		object InvokePropertyGet(PropertyInfo propertyInfo, object[] indexes);

		/// <summary>
		/// Method invoked when trying to set a property value.
		/// </summary>
		/// <param name="propertyInfo">The propertyInfo of the property being set.</param>
		/// <param name="indexes">If this is an indexed property, the indexes of the value being set.</param>
		/// <param name="value">The value to set.</param>
		void InvokePropertySet(PropertyInfo propertyInfo, object[] indexes, object value);

		/// <summary>
		/// Method invoked when trying to register into an event of an interface.
		/// </summary>
		/// <param name="eventInfo">The eventInfo describing the event.</param>
		/// <param name="handler">The handler to add.</param>
		void InvokeEventAdd(EventInfo eventInfo, Delegate handler);

		/// <summary>
		/// Method invoked when trying to unregister from an event of an interface.
		/// </summary>
		/// <param name="eventInfo">The eventInfo describing the event.</param>
		/// <param name="handler">The handler to be removed.</param>
		void InvokeEventRemove(EventInfo eventInfo, Delegate handler);
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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