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Implementing Programming Languages Using C# 4.0

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12 Jul 2012MIT17 min read 233.1K   3.6K   249  
An introduction to creating programming language tools using C# 4.0.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Dynamic;

namespace Diggins.Jigsaw
{
    public class Node 
    {
        /// <summary>
        /// Default constructor.
        /// </summary>
        public Node()
        {
        }

        /// <summary>
        /// Constructor 
        /// </summary>
        /// <param name="begin"></param>
        /// <param name="label"></param>
        /// <param name="input"></param>
        public Node(int begin, string label, string input)
        {
            if (label == null)
                throw new ArgumentNullException();
            Begin = begin;
            Label = label;
            Input = input;
        }

        /// <summary>
        /// Constructs an AstNode from a label and a collection of AstNodes
        /// </summary>
        /// <param name="label"></param>
        /// <param name="content"></param>
        public Node(string label, IEnumerable<Node> content)
        {
            Label = label;                
            Nodes = content.ToList();
        }

        /// <summary>
        /// Constructs an AstNode from a label and an arbitrary number of parameters.
        /// </summary>
        /// <param name="label"></param>
        /// <param name="content"></param>
        public Node(string label, params Node[] content)
            : this(label, content as IEnumerable<Node>)
        {
        }

        /// <summary>
        /// Constructs a leaf AstNode with the specified text content.
        /// </summary>
        /// <param name="label"></param>
        /// <param name="content"></param>
        public Node(string label, string content)
        {
            Label = label;
            Input = content;
            Begin = 0;
            End = Input.Length;
        }

        /// <summary>
        /// Constructs an AstNode from an Xml element.
        /// </summary>
        /// <param name="e"></param>
        public Node(XElement e)
        {
            Label = e.Name.LocalName;
            if (e.HasElements)
            {
                var tmp = from x in e.Elements() select new Node(x);
                Nodes = tmp.ToList();
            }
            else
            {
                Input = e.Value;
                Begin = 0;
                End = Input.Length;
            }
        }

        /// <summary>
        /// Input string used to create AST node.
        /// </summary>
        public string Input;

        /// <summary>
        /// Index where AST content starts within Input.
        /// </summary>
        public int Begin;

        /// <summary>
        /// Index where AST content ends within Input .
        /// </summary>
        public int End;

        /// <summary>
        /// The name of the associated rule.
        /// </summary>
        public string Label;

        /// <summary>
        /// List of child nodes.
        /// </summary>
        public List<Node> Nodes = new List<Node>();

        /// <summary>
        /// Length of associated text. 
        /// </summary>
        public int Length { get { return End > Begin ? End - Begin : 0; } }

        /// <summary>
        /// Text associated with the parse result.
        /// </summary>
        public string Text { get { return Input.Substring(Begin, Length); } }
        
        /// <summary>
        /// Indicates whether there are any children nodes or not. 
        /// </summary>
        public bool IsLeaf { get { return Nodes.Count == 0; } }

        /// <summary>
        /// Converts the Parse node to an XML representation.
        /// </summary>
        public XElement ToXml
        {
            get
            {
                return IsLeaf 
                    ? new XElement(Label, Text) 
                    : new XElement(Label, from n in Nodes select n.ToXml);
            }
        }
       
        /// <summary>
        /// Returns all child nodes with the given label
        /// </summary>
        /// <param name="label"></param>
        /// <returns></returns>
        public IEnumerable<Node> GetNodes(string label)
        {
            return Nodes.Where(n => n.Label == label);
        }

        /// <summary>
        /// Returns the first child node with the given label.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public Node GetNode(string label)
        {
            return GetNodes(label).First();
        }

        /// <summary>
        /// Returns the first child node with the given label.
        /// </summary>
        /// <param name="label"></param>
        /// <returns></returns>
        public Node this[string label]
        {
            get { return GetNode(label); }
        }

        /// <summary>
        /// Returns the nth child node.
        /// </summary>
        /// <param name="n"></param>
        /// <returns></returns>
        public Node this[int n]
        {
            get { return Nodes[n]; }
        }

        /// <summary>
        /// Returns the number of child nodes.
        /// </summary>
        public int Count
        {
            get { return Nodes.Count; }
        }

        /// <summary>
        /// Returns a string representation. 
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            return String.Format("{0}:{1}", Label, Text);
        }

        /// <summary>
        /// Returns all the decenendant nodes.
        /// </summary>
        public IEnumerable<Node> Descendants
        {
            get
            {
                foreach (var n in Nodes)
                {
                    foreach (var d in n.Descendants)
                        yield return d;
                    yield return n;
                }
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer Ara 3D
Canada Canada
I am the designer of the Plato programming language and I am the founder of Ara 3D. I can be reached via email at cdiggins@gmail.com

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