using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel; using Wex.Lib.Interactions; namespace Wex.Lib.Interactions { /// <summary> /// An action to start/stop/pause/resume a storyboard /// </summary> public class StoryBoardAction : WexTriggerAction { private StoryBoardActionEnum _storyBoardAction = StoryBoardActionEnum.Begin; /// <summary> /// Action to perform on this story board /// </summary> public StoryBoardActionEnum Action { get { return _storyBoardAction; } set { _storyBoardAction = value; } } private string _storyBoardName=string.Empty; /// <summary> /// The target story board name /// </summary> public string StoryBoardName { get { return _storyBoardName; } set { _storyBoardName = value; } } private string _storyBoardKey = string.Empty; /// <summary> /// The target story board name /// </summary> public string StoryBoardKey { get { return _storyBoardKey; } set { _storyBoardKey = value; } } /// <summary> /// Invoke the story board action /// </summary> /// <param name="parameter"></param> internal override void InvokeConditional(object parameter) { if (StoryBoardName != null && AssociatedObject is FrameworkElement) { var storyBoard = (AssociatedObject as FrameworkElement).FindName(StoryBoardName) as Storyboard; try { if (storyBoard == null) storyBoard = (AssociatedObject as FrameworkElement).FindResource(StoryBoardKey) as Storyboard; } catch { } if (storyBoard != null) { switch (Action) { case StoryBoardActionEnum.Begin: storyBoard.Begin(); break; case StoryBoardActionEnum.Stop: storyBoard.Stop(); break; case StoryBoardActionEnum.Resume: storyBoard.Resume(); break; case StoryBoardActionEnum.Pause: storyBoard.Pause(); break; case StoryBoardActionEnum.ReverseOn: storyBoard.AutoReverse = true; break; case StoryBoardActionEnum.ReverseOff: storyBoard.AutoReverse = false; break; } } } } } /// <summary> /// Defines a story board action type /// </summary> public enum StoryBoardActionEnum { Begin, Stop, Pause, Resume, ReverseOn, ReverseOff } }
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