Education in Africa (Kenya) is becoming increasingly competitive for both students and
institutions. Students must learn as much as they can, and learn it
effectively. It is a school's job through lectures to give information to
students in the most effective way possible. As the years go by, the
educational system will become even more competitive, and the need for
effective teaching methods will increase. The key to effective teaching is
students who are alert and attentive and motivated. That is why we have decided to be part of that revolution by making a unique education gaming package that has the
potential to become a very effective classroom tool. The name of the game is Detective Denzel.
Category being submitted to is Education.
Detective Denzel is a 2d interactive game
built for Windows 8 platform the tablet category. What the game does is disguise education in
games making the kid more interested in understanding the abstract
concepts it takes a while to understand while they are studying in class.
The game play involves a lot of clues and ( did you know ) facts just to make sure that at the end of the day the purpose of the game is achieved.
The game is intended for kids aged between 4 - 13 yrs of age because there minds are still developing and they relate more to play and visuals.
The application concept is best suited for a tablet which utilizes all novel UI features of
tablet and the
Windows 8 platform.
The game is made on unity3d platform built which now supports Windows 8.
The language to be used to be used in developing the application is C#. Graphics and most of the UI to used will be designed in Photoshop Illustrator and Z- brush in order to take advantage of the tablet capabilities and the windows 8 platform too.
the reasons why Detective Denzel will add value to institutions are:
are fun they can enhance interest and spark motivation in learners
are memorable they can enhance retention.
make abstract concepts more concrete
provide reinforcement and reward
appeal to different learning styles.
teach decision making skills.
provide practice and feedback- Kids can rehearse procedures and see immediate
results without serious consequences.
build teams – in the activity of play
people create bonds
have emotional impact- When emotions are involved learning is deeper and have a
long lasting impression.
are disarming- people are drawn into the play and begin learning before they
have time to let their inhibitions about learning kick in.