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GeneralRe: Making sure my my custom control is always on top Pin
Mark Salsbery29-Jan-08 5:18
Mark Salsbery29-Jan-08 5:18 
GeneralRe: Making sure my my custom control is always on top Pin
Mark Salsbery29-Jan-08 5:22
Mark Salsbery29-Jan-08 5:22 
GeneralRe: Making sure my my custom control is always on top Pin
Sampson Orson Jackson29-Jan-08 6:21
Sampson Orson Jackson29-Jan-08 6:21 
GeneralRe: Making sure my my custom control is always on top Pin
Mark Salsbery29-Jan-08 7:46
Mark Salsbery29-Jan-08 7:46 
GeneralRe: Making sure my my custom control is always on top Pin
Sampson Orson Jackson29-Jan-08 21:26
Sampson Orson Jackson29-Jan-08 21:26 
GeneralRe: Making sure my my custom control is always on top Pin
Sampson Orson Jackson29-Jan-08 21:55
Sampson Orson Jackson29-Jan-08 21:55 
GeneralRe: Making sure my my custom control is always on top Pin
Sampson Orson Jackson29-Jan-08 22:30
Sampson Orson Jackson29-Jan-08 22:30 
GeneralRe: Making sure my my custom control is always on top Pin
Mark Salsbery30-Jan-08 5:33
Mark Salsbery30-Jan-08 5:33 
Orson wrote:
I feel the video is like a different layer on top of the picture box


In a way, it is. You won't be able to draw on the top of live video because
every new frame gets drawn on top of whatever you draw there. Changing the z-order
will not help here - VFW still just draws to the screen.

To get around this, you need (ideally) to be able to draw on a video frame before
it is drawn to the screen. This will prevent the flicker associated with redrawing
any overlay over the top of every video frame on the screen.
With VFW, capSetCallbackOnVideoStream() can help.

Mark Salsbery
Microsoft MVP - Visual C++

Java | [Coffee]

General.x models Pin
Omar Gameel Salem26-Jan-08 12:47
professionalOmar Gameel Salem26-Jan-08 12:47 
GeneralRe: .x models Pin
Pete O'Hanlon28-Jan-08 9:44
mvePete O'Hanlon28-Jan-08 9:44 
GeneralRe: .x models Pin
Jeremy Falcon6-Feb-08 10:25
professionalJeremy Falcon6-Feb-08 10:25 
GeneralRe: .x models Pin
Omar Gameel Salem7-Feb-08 7:55
professionalOmar Gameel Salem7-Feb-08 7:55 
GeneralRe: .x models Pin
Pete O'Hanlon7-Feb-08 11:59
mvePete O'Hanlon7-Feb-08 11:59 
GeneralRe: .x models Pin
Omar Gameel Salem7-Feb-08 12:07
professionalOmar Gameel Salem7-Feb-08 12:07 
QuestionPicturebox with paintable layer [modified] Pin
Tashimasu22-Jan-08 2:28
Tashimasu22-Jan-08 2:28 
QuestionHow do I save a series of C# computer generated bitmap frames as an animated file? Pin
orionworks20-Jan-08 4:08
orionworks20-Jan-08 4:08 
General(XNA) Draw New Sprites (like bullets) Pin
MasterSharp19-Jan-08 17:31
MasterSharp19-Jan-08 17:31 
QuestionHow to fix D3DERR_SCENE_IN_SCENE? Pin
raytracingx14-Jan-08 20:44
raytracingx14-Jan-08 20:44 
AnswerRe: How to fix D3DERR_SCENE_IN_SCENE? Pin
Cedric Moonen16-Jan-08 1:21
Cedric Moonen16-Jan-08 1:21 
GeneralRe: How to fix D3DERR_SCENE_IN_SCENE? Pin
raytracingx16-Jan-08 3:31
raytracingx16-Jan-08 3:31 
GeneralDX Multi-location Rendering Pin
codemunkeh14-Jan-08 11:36
codemunkeh14-Jan-08 11:36 
Generalproblem with opengl code Pin
kanika14-Jan-08 7:34
kanika14-Jan-08 7:34 
GeneralRe: problem with opengl code Pin
Tim Craig16-Jan-08 9:16
Tim Craig16-Jan-08 9:16 
GeneralRe: problem with opengl code Pin
kanika25-Jan-08 3:43
kanika25-Jan-08 3:43 
GeneralRe: problem with opengl code Pin
Tim Craig26-Jan-08 13:22
Tim Craig26-Jan-08 13:22 

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