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GeneralRe: Validating Paths Pin
Joel Holdsworth5-Sep-04 10:23
Joel Holdsworth5-Sep-04 10:23 
GeneralRe: Validating Paths Pin
PJ Arends5-Sep-04 10:32
professionalPJ Arends5-Sep-04 10:32 
GeneralRe: Validating Paths Pin
Joel Holdsworth5-Sep-04 11:37
Joel Holdsworth5-Sep-04 11:37 
GeneralRe: Validating Paths Pin
CKLam5-Sep-04 9:08
CKLam5-Sep-04 9:08 
GeneralRe: Validating Paths Pin
Ravi Bhavnani5-Sep-04 9:28
professionalRavi Bhavnani5-Sep-04 9:28 
GeneralRe: Validating Paths Pin
Michael Dunn5-Sep-04 15:15
sitebuilderMichael Dunn5-Sep-04 15:15 
GeneralOpenGL question Pin
alex.barylski5-Sep-04 8:19
alex.barylski5-Sep-04 8:19 
GeneralRe: OpenGL question Pin
Ryan Binns5-Sep-04 18:37
Ryan Binns5-Sep-04 18:37 
Hockey wrote:
OpenGL is basically the cross platform version of DirectX correct???

Sort of. OpenGL is similar to Direct3D. It includes only 3D graphics functionality. No 2D graphics, no audio I/O etc.

Hockey wrote:
OpenGL is somewhat analogous to Window's GDI API in that both provide a drawing context(and functions), OpenGL being tuned somewhat for 3d rendering and taking better advantage of video card capability???

Not really. Yes, it is hardware accelerated, but it is 3D graphics only, as opposed to GDI which is 2D graphics only.

Hockey wrote:
Is what i'm looking to accomlish possible? Does it make sense?

It might be possible, but certainly not easy. OpenGL doesn't have any 2D graphics functionality. It's a purely 3D library. Theoretically, you could probably simulate 2D by applying a bitmap texture to a surface that takes up the entire viewport at a Z-depth of 0, but I'm not sure. You would have to implement all of the 2D graphics operations (lines, circles, fills etc...) in software. Hardware acceleration wouldn't be useful because you wouldn't be using any of the 3D accelerated features (not even texture mapping because your texture would have to be stored in system memory so the appliations could write to it), and I'm fairly sure that graphics cards only apply hardware acceleration to OpenGL when running in full-screen exclusive mode, ie. Only one application can use it at once.

It's a good idea in theory, but I'm just not sure its practical. I'd be happy for you to prove me wrong though Smile | :)

Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

GeneralRe: OpenGL question Pin
alex.barylski6-Sep-04 9:35
alex.barylski6-Sep-04 9:35 
GeneralRe: OpenGL question Pin
Henry miller7-Sep-04 4:15
Henry miller7-Sep-04 4:15 
QuestionOnMouseWheel for horizontal scroll? Pin
CKLam5-Sep-04 7:50
CKLam5-Sep-04 7:50 
GeneralMultithreading problem in Win32 Pin
Dev5785-Sep-04 7:27
Dev5785-Sep-04 7:27 
GeneralRe: Multithreading problem in Win32 Pin
Joel Holdsworth5-Sep-04 8:38
Joel Holdsworth5-Sep-04 8:38 
GeneralRe: Multithreading problem in Win32 Pin
Gary R. Wheeler5-Sep-04 10:08
Gary R. Wheeler5-Sep-04 10:08 
GeneralRe: Multithreading problem in Win32 Pin
Joel Holdsworth5-Sep-04 10:14
Joel Holdsworth5-Sep-04 10:14 
Generalstill having problems Pin
Dev5785-Sep-04 12:30
Dev5785-Sep-04 12:30 
GeneralRe: still having problems Pin
Tim Smith5-Sep-04 13:51
Tim Smith5-Sep-04 13:51 
GeneralHide styles and break MDI Pin
mkristof5-Sep-04 4:53
mkristof5-Sep-04 4:53 
GeneralEmulating clipboard copy/paste Pin
Kamis4-Sep-04 23:10
Kamis4-Sep-04 23:10 
GeneralRe: Emulating clipboard copy/paste Pin
David Salter5-Sep-04 1:21
David Salter5-Sep-04 1:21 
GeneralRe: Emulating clipboard copy/paste Pin
Kamis5-Sep-04 3:20
Kamis5-Sep-04 3:20 
GeneralLightweight XML reader/writer lib Pin
peterchen4-Sep-04 22:26
peterchen4-Sep-04 22:26 
GeneralRe: Lightweight XML reader/writer lib Pin
Neville Franks5-Sep-04 0:24
Neville Franks5-Sep-04 0:24 
GeneralRe: Lightweight XML reader/writer lib Pin
Dominik Reichl5-Sep-04 1:36
Dominik Reichl5-Sep-04 1:36 
QuestionHow to use CreateRemoteThread on every process in every windowstation ? Pin
n4_t14-Sep-04 17:39
n4_t14-Sep-04 17:39 

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