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See more: C# Design XNA3.0 GUI
I'm looking for tips on building a GUI/Windowing system in XNA. No code is necessary just simple explanation of components and their interactions.
Posted 20-May-10 11:28am
CDP1802 at 1-Apr-11 6:32am
I realize that this question is almost a year old, but I'm working on a GUI for XNA right now. Let me know if this is still of interest for you.

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Solution 2

Rather than create your own windowing system in XNA, you might try using XNA with Windows Forms.

If you build your own windowing system, you'll have to consider keyboard/mouse input (and blocking it for all but the main window, which could be called an issue of scope), text entry (track caret, mouse clicking text, copy/cut/paste, text selection, key press interception, scrolling), text drawing, control layout, window dragging, window z-order. And I'm sure there's plenty I left out.
Josh_Jackson at 21-May-10 12:02pm
I was aware of this alternative, however utilizing this method essentially ruins the encapsulation of the framework.

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