|
Peppone for President!
Don Camillo
|
|
|
|
|
thank you guys ! I am only a senator but in the future, with some TV network...-D
|
|
|
|
|
Ah, spiritoso, eh?
Forza Berlusca, non ti curar di lor ma guarda e passa!
Samantha Fox
|
|
|
|
|
I have a suggestion for you: Write up that article properly!
That is, why don't you put some explanation of the problem itself, the solution utilized by your code, the potential use of the code and some code examples of how to use it in another application etc. ?
|
|
|
|
|
Sorry, and my apologize, but my english is very poor.!!!! This is a basic class to use in alternative to tools like gluTesselate. The glu function is much flexible but in the (frequent) case in wich you ave a simple polygon this class let you to take a more control.
For instance:
dont insert new points in the polygon (and if you attach vertex property like color or vertex texture coordinate dont request any interpolation of this parameters)
dont use expensive time functions like square root etc. is fast like gluTesselate (try it)
work in 3D
Pepito
|
|
|
|
|
Perhaps because his English isn't too hot?
Who made you the article Gestapo around here?
|
|
|
|
|
Anonymous wrote:
Perhaps because his English isn't too hot?
Who made you the article Gestapo around here?
You must understand that it takes more than just good code to make a good article. An explanation of how and why is essential.
Even if English isn't your first language, there's no reason an author shouldn't write it first in his or her own native language and then ask for assistance (via the Collaboration/Testing forum or even the Lounge) in translating it into English before posting.
Of course, these days you can also do some limited translation via the web, which may be enough.
Remember that there's no need to worry about English in an article being perfect - CPians are pretty understanding of language barriers.
Andy Metcalfe - Sonardyne International Ltd
Trouble with resource IDs? Try the Resource ID Organiser Add-In for Visual C++
"I would be careful in separating your wierdness, a good quirky weirdness, from the disturbed wierdness of people who take pleasure from PVC sheep with fruit repositories."
- Paul Watson
|
|
|
|
|
What is wrong with you people? The guy has put together an interesting piece of code that people like me and possibly many others appreciate. Whilst I agree it is possible to get far more out of an article when it is properly written up, if someone submitting an article doesn't want to, or feels it would take excessive time to translate into a language that is not their own, then it is up to them. I wish people would stop being so critical of other people's efforts. If you don't like the article don't read it. If you have a criticism to make then at least be constructive. If you are that bothered Andy then why not offer to translate an article yourself. And as for George...
People contibuting code should be encouraged. It takes 5 minutes to write a criticism and boost your ego, it takes a lot more effort to write a decent peice of code.
Gary McHale
|
|
|
|
|
Andy, don't waste your time talking to the anonymous cowards. Just ignore them.
Andy Metcalfe wrote:
Of course, these days you can also do some limited translation via the web, which may be enough.
I think the translation engines were chocking on that part:
"____ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ____ "
|
|
|
|
|
LOL George
Nish
Nish was here, now Nish has gone;
He left his soul, to turn you on;
Those who knew Nish, knew him well;
Those who didn't, can go to hell.
I like to on the Code Project
Sonork ID 100.9786 voidmain
www.busterboy.org
|
|
|
|
|
Nish [BusterBoy] wrote:
LOL
What's that?
Mazy
Don't Marry a Person You Can Live With...
Marry Someone You Can Not Live Without
|
|
|
|
|
LOL is Laughing Out Loud.
When me or colin LOLs, some people say it is Lunatic On Lounge
Nish
Nish was here, now Nish has gone;
He left his soul, to turn you on;
Those who knew Nish, knew him well;
Those who didn't, can go to hell.
I like to on the Code Project
Sonork ID 100.9786 voidmain
www.busterboy.org
|
|
|
|
|
Does putting my name on a post make me an anonymous coward? Get a life George.
Gary McHale
|
|
|
|
|
Anonymous wrote:
Does putting my name on a post make me an anonymous coward? Get a life George.
Gary McHale
That's a point. But since it is an anonymous post [you aint logged in] anyone can use that name, you see. But I kinda trust you, dunno why
Regards
Nish
Nish was here, now Nish has gone;
He left his soul, to turn you on;
Those who knew Nish, knew him well;
Those who didn't, can go to hell.
I like to on the Code Project
Sonork ID 100.9786 voidmain
www.busterboy.org
|
|
|
|
|
Or is it a code "Ad-Lib"? (the childrens fill in the blank language game, not the old sound card company)
____ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ________ ____ ____
|
|
|
|
|
Articles have to have a minimum num of words. He is probably using the dashes as padding.
Nish
Sonork ID 100.9786 voidmain
www.busterboy.org
If you don't find me on CP, I'll be at Bob's HungOut
|
|
|
|
|
Why would you do something like this? What practical application does this have?
|
|
|
|
|
Ever programmed in 3d?
Tesselating (or triangulating) polys to triangles is a very good
thing for graphics cards to optimise. Makes things go zip...
|
|
|
|
|
A 3D graphics pipeline often is optimized to handle triangular polygons. Since many polygons aren't necessarily triangles, tesselation breaks up polys into triangle segments.
Josh Knox
that-guy.net
"Before you criticize someone, walk a mile in their shoes. That way, when you criticize them, you're a mile away, and you have their shoes." - author unknown
|
|
|
|
|
Because current hardware is optimized for triangles and not polygons of an x number vertices.
Elmar
|
|
|
|
|
I have a polygonal load you can apply on a surface. Now I must reduce the load to triangles (or quads) in order to get them into an FEA program.
Gernot.
|
|
|
|