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To new is C++; To malloc is C; To mix them is sin

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29 Mar 2004 1  
Article explains the differences between malloc/free and new/delete in a C++ context

Introduction

One of the most common questions that get asked during interviews for C++ programmers is to explain the differences between using malloc and using new. It's also a fairly common question in some of newsgroups and C++ forums. This article will try and explain as simply as possible how malloc and new are two entities that are essentially non-interchangeable, and there is nothing is this article that you wouldn't find in most decent C++ programming books; but the article tries to put all the information together in a single place using simple code snippets and is targeted at newbies who might be unfamiliar as to the differences.

Constructors and Destructors

When you new an object, space for the object is not only allocated but the object's constructor is called. And similarly when you delete an object, the object's destructor is called before the memory is released. If you use malloc and free, the destructor and constructor do not get called respectively and obviously, this simply won't do in C++ except in certain very rare situations where you have classes without any specific destructor/constructors.

It's very easy to test this out by using the following test class.

class  Test
{
public:
    Test()
    {
        cout  <<  "Test  :  ctor\r\n";
    }
    ~Test()
    {
        cout  <<  "Test  :  dtor\r\n";
    }
    void Hello()
    {
        cout  <<  "Test  :  Hello  World\r\n";
    }
};

Create, use and delete the object using new/delete as well as using malloc/free :-

int  _tmain(int  argc,  _TCHAR*  argv[])
{
  cout  <<  "1\r\n";
  Test*  t1  =  new  Test();
  t1->Hello();
  delete  t1;

  cout  <<  "2\r\n";
  Test*  t2  =  (Test*)  malloc(sizeof  Test);
  t2->Hello();
  free(t2);

  return  0;
}

You'll see the following output:-

1
Test : ctor
Test : Hello World
Test : dtor
2
Test : Hello World

As obvious from the output, malloc/free did not result in either the destructor or the constructor being called.

Choosing constructor overloads

For non-array allocations, you can actually specify the specific overload of the constructor that you wish to use as in :- T t = new T(x, y, z); For array allocations using new, the default constructor will get used. If you attempt an array allocation on an object that does not have a default constructor, you get a compiler error :-

class Test2
{
public:
  Test2(int y)
  {    
  }    
};

//...


Test2* t2array = new Test2[10];

For example, if you attempt to compile the above snippet, you'll get an error C2512: 'Test2' : no appropriate default constructor available with the VC++ 7.1 compiler.

Type-casting forced by malloc

Because malloc returns a void* the caller has to do a type-cast to get it to compile.

Test* t1 = new Test();

is so much easier to code and is a lot more readable than

Test* t2 = (Test*) malloc(sizeof Test);

Native types

For native types new/delete and malloc/free work the same way except for the need to type-cast in the case of malloc/free. So it's just a matter of user preference.

//declaring native type


int* i1 = new int;
delete i1;

int* i2 = (int*) malloc(sizeof(int));
free(i2);

//declaring native type array


char** c1 = new char*[10];
delete[] c1;

char** c2 = (char**) malloc(sizeof(char)*10);
free(c2);

Safety tip

Always delete what you new, and free what you malloc, never mix new with free or malloc with delete.

The reason for this is that if you do that, then the behavior is technically undefined because there is no guarantee that new would internally use malloc, or that delete would internally use free.

Tip for scalar and vector new/delete

Thanks to Mike Dunn for referring me to Raymond Chen's blog on this issue. The basic point is that you should not mix scalar new with vector delete and vice versa.

Test* t = new Test[3]; 
delete t; // <-- This is very bad

The above code will result in a memory leak as only the first Test object is deleted.

Test* t = new Test; 
delete[] t; // <-- This is even worse

Similarly, the above code snippet is just as bad and probably worse by a good deal. The vector delete will try to delete more objects depending on the random value it gets from its object-count location and will obviously result in heap corruption.

No realloc alternative for new/delete

The new/delete couple not have a realloc alternative that is available when you use the malloc/free pair. realloc is pretty handy if you want to resize the length of an array or a memory block dynamically, specially since the contents of the array/block remain same up to the shorter of the old and new sizes. To see this in action, see the following code snippet :-

char* p = (char*)malloc(sizeof(char)*12);
strcpy(p,"hello world");
cout << p << "\r\n";
p = (char*)realloc(p, sizeof(char)*24);
strcat(p," from Nish");
cout << p << "\r\n";
free(p);

The output you get will be :-

hello world
hello world from Nish

As you can see from the output, the original contents were retained. Thanks to Minox for reminding me of the realloc issue.

Conclusion

Please feel free to send in further information on new/delete/malloc/free so that I can enhance the article.

Acknowledgements

History

  • Mar 29, 2004 - First published
  • Mar 30, 2004 - Updated
    • Added stuff on scalar/vector mixing with new/delete
    • Added stuff on realloc

License

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