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AnswerRe: Game design question Pin
Eddy Vluggen9-Mar-16 4:41
professionalEddy Vluggen9-Mar-16 4:41 
GeneralRe: Game design question Pin
Slacker0079-Mar-16 4:44
professionalSlacker0079-Mar-16 4:44 
GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 4:55
professionalEddy Vluggen9-Mar-16 4:55 
GeneralRe: Game design question Pin
Slacker0079-Mar-16 5:09
professionalSlacker0079-Mar-16 5:09 
GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 6:44
professionalEddy Vluggen9-Mar-16 6:44 
GeneralRe: Game design question Pin
Slacker0079-Mar-16 7:03
professionalSlacker0079-Mar-16 7:03 
GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 7:24
professionalEddy Vluggen9-Mar-16 7:24 
AnswerRe: Game design question Pin
GuyThiebaut9-Mar-16 4:49
professionalGuyThiebaut9-Mar-16 4:49 
If space is not too much of a problem I would write as much as I can to an audit table which you can then extract statistics from.
This means that in future when you want to provide more 'fancy metrics'(buzzword bs) you will have the history of what happened saved, so that you can report on it.
“That which can be asserted without evidence, can be dismissed without evidence.”

― Christopher Hitchens

AnswerRe: Game design question Pin
Mark_Wallace9-Mar-16 10:38
Mark_Wallace9-Mar-16 10:38 
AnswerRe: Game design question Pin
Al_Brown9-Mar-16 21:17
Al_Brown9-Mar-16 21:17 
AnswerRe: Game design question Pin
R. Erasmus9-Mar-16 21:40
R. Erasmus9-Mar-16 21:40 
AnswerRe: Game design question Pin
David H Walker10-Mar-16 6:19
professionalDavid H Walker10-Mar-16 6:19 
AnswerRe: Game design question Pin
rvIceB10-Mar-16 7:36
rvIceB10-Mar-16 7:36 
GeneralSome Good News... PinPopular
glennPattonWork39-Mar-16 2:45
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chriselst9-Mar-16 2:53
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glennPattonWork39-Mar-16 2:57
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Nagy Vilmos9-Mar-16 3:01
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OriginalGriff9-Mar-16 2:55
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glennPattonWork39-Mar-16 3:00
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OriginalGriff9-Mar-16 3:47
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glennPattonWork39-Mar-16 4:53
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dandy729-Mar-16 3:38
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