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GeneralRe: Virtual company Pin
Anders Molin30-Jun-03 2:55
professionalAnders Molin30-Jun-03 2:55 
GeneralRe: Virtual company Pin
Kant30-Jun-03 4:36
Kant30-Jun-03 4:36 
GeneralRe: Virtual company Pin
jhaga30-Jun-03 4:49
professionaljhaga30-Jun-03 4:49 
GeneralRe: Virtual company Pin
J. Dunlap30-Jun-03 7:22
J. Dunlap30-Jun-03 7:22 
GeneralRe: Virtual company Pin
Kant30-Jun-03 7:58
Kant30-Jun-03 7:58 
GeneralRe: Virtual company Pin
jhaga30-Jun-03 9:00
professionaljhaga30-Jun-03 9:00 
GeneralRe: Virtual company Pin
J. Dunlap30-Jun-03 7:21
J. Dunlap30-Jun-03 7:21 
GeneralRe: Virtual company Pin
Marc Clifton13-Jul-03 6:55
mvaMarc Clifton13-Jul-03 6:55 
I finally wandered over to this forum and noticed your post. I think it's a great idea, but if you can't get people to work well together within one company and physically next to each other, how in the world are you going to succeed in a virtual environment?

I'm not trying to throw a wet blanket on your idea, it's just that I've been wondering about this problem for 20 years now. I've had varied success with working long distance with my clients (more success than failure), but I've found it much more difficult to work remotely with other programmers.

Maybe money is a motivator to get people to work, but I typically find that quality is nearly impossible to maintain in long distance programmer to programmer relationships. This is primarily due to a much narrower communication bitrate and reduced bandwidth. It's easy for me to walk over to the next guy and ask "how's it going?", and check out his/her code remotely as it's being developed. It's a lot harder to do that in a virtual company. That, coupled with the lack of perceived project leadership (which is addressed primarily by the physical proximity effect, ie, the big stick), makes for some difficult times.

However, if there were some technical solutions available, such as www.gotomypc.com and the like, to facilitate monitoring, communication, and decision making, then I think a virtual company would have a better chance of success. Identifying what tools exist, how to use them, and what tools are needed might be the first step.

I also think that people need to "buy in" to the company, (yes, with $$$), sort of like a co-op. Initial membership fees, different levels of membership coupled to different voting rights on company direction, "stock options", etc.

Marc


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GeneralRe: Virtual company Pin
code-frog14-Jul-03 18:21
professionalcode-frog14-Jul-03 18:21 
GeneralRe: Virtual company Pin
BooleanOperator16-Jul-03 4:51
BooleanOperator16-Jul-03 4:51 
GeneralRe: Virtual company Pin
jhaga16-Jul-03 8:42
professionaljhaga16-Jul-03 8:42 
GeneralRe: Virtual company Pin
J. Dunlap16-Jul-03 9:50
J. Dunlap16-Jul-03 9:50 
GeneralRe: Virtual company Pin
BooleanOperator16-Jul-03 18:47
BooleanOperator16-Jul-03 18:47 
GeneralRe: Virtual company Pin
jhaga16-Jul-03 21:42
professionaljhaga16-Jul-03 21:42 
GeneralNeed your help ! Pin
VitSoft28-Jun-03 3:07
VitSoft28-Jun-03 3:07 
GeneralLooking For Feedback Pin
basementman27-Jun-03 10:15
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GeneralRe: Looking For Feedback Pin
Nitron28-Jun-03 7:17
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GeneralRe: Looking For Feedback Pin
(Steven Hicks)n+129-Jun-03 17:26
(Steven Hicks)n+129-Jun-03 17:26 
GeneralRe: Looking For Feedback Pin
Nitron30-Jun-03 3:24
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GeneralRe: Looking For Feedback Pin
Peter Weyzen29-Jun-03 20:04
Peter Weyzen29-Jun-03 20:04 
GeneralRe: Looking For Feedback Pin
basementman30-Jun-03 6:02
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GeneralRe: Looking For Feedback Pin
Member 969-Jul-03 9:32
Member 969-Jul-03 9:32 
GeneralUGLY for .NET Pin
Derek Lakin24-Jun-03 21:57
Derek Lakin24-Jun-03 21:57 
GeneralRe: UGLY for .NET Pin
jhaga25-Jun-03 2:10
professionaljhaga25-Jun-03 2:10 
GeneralRe: UGLY for .NET Pin
Marc Clifton13-Jul-03 6:43
mvaMarc Clifton13-Jul-03 6:43 

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