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Questionpush notification from android c# Pin
Member 477398728-Dec-19 11:51
Member 477398728-Dec-19 11:51 
AnswerRe: push notification from android c# Pin
OriginalGriff28-Dec-19 19:55
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GeneralRe: push notification from android c# Pin
Member 477398728-Dec-19 20:45
Member 477398728-Dec-19 20:45 
AnswerRe: push notification from android c# Pin
Richard MacCutchan28-Dec-19 21:53
mveRichard MacCutchan28-Dec-19 21:53 
GeneralRe: push notification from android c# Pin
OriginalGriff28-Dec-19 22:24
mveOriginalGriff28-Dec-19 22:24 
GeneralRe: push notification from android c# Pin
Richard MacCutchan28-Dec-19 22:26
mveRichard MacCutchan28-Dec-19 22:26 
GeneralRe: push notification from android c# Pin
Member 477398728-Dec-19 23:02
Member 477398728-Dec-19 23:02 
QuestionUDP Hole Punching not Work Pin
DioCarvalho24-Dec-19 9:24
professionalDioCarvalho24-Dec-19 9:24 
I am trying to make two clients behind NAT communicates each other using a server with port forward working, my scenario:

Server start listering on port 45000 for Client_A connection;

Server Start listering on port 45001 for Client_B connection;

Client_A connect to server on port 45000 and send hello message;

Client_B connect to server on port 45001 and send hello message;

Server Receive hello message from Client_B and send message with Client_B external port (ex 56000) to Client_B;

Client_B receive external port and start listering on port 56000;

Server Receive hello message from Client_A and send message with Client_B IP and port to Client_A;

Client_A receive IP and Port of Client_B;

Client_A connect to Client_B and send hello message
The problem:

Client_B does not receive message from Client_A;

Here is code:

Server:
C#
static int server_A_Port = 45000;
static int server_B_Port = 45001;

static UdpClient server_A;
static UdpClient server_B;

static bool client_B_Connected = false;

static string client_A_Ip = "";
static string client_B_Ip = "";
static int client_A_Port = 0;
static int client_B_Port = 0;

static Thread Server_A_Thread = new Thread(Start_Server_A);
static Thread Server_B_Thread = new Thread(Start_Server_B);

static void Main(string[] args)
{
    Server_A_Thread.Start();
    Server_B_Thread.Start();
}
static void Start_Server_A()
{
    Console.WriteLine("Starting Server_A on port: " + server_A_Port);
    server_A = new UdpClient();
    IPEndPoint client_A_IpEp = new IPEndPoint(IPAddress.Any, server_A_Port);
    server_A.Client.Bind(client_A_IpEp);

    Console.WriteLine("Server Started. Waiting Client_A Message");
    string c_a = "";
    while (string.IsNullOrEmpty(c_a))
    {
        try
        {
            c_a = ReceiveMessageFromClient(server_A, ref client_A_IpEp);
            Console.WriteLine("Message received from Client_A: " + c_a);
            client_A_Ip = ((IPEndPoint)client_A_IpEp).Address.ToString();
            client_A_Port = ((IPEndPoint)client_A_IpEp).Port;
            server_A.Connect(client_A_IpEp);
        }
        catch(Exception err)
        {
            Thread.Sleep(1000);
        }
    }

    Console.WriteLine("Waiting Client_B connection");
    bool sended = false;
    while (!sended)
    {
        if(client_B_Connected)
        {
            Console.WriteLine("Client_B connected, sending Client_B IP and Port to Client_A");
            SendMessageToClient(server_A, client_B_Ip + ":" + client_B_Port);

            sended = true;
            Console.WriteLine("Message Sended to Client_A");
            break;
        }
        Thread.Sleep(1000);
    }
    Console.ReadLine();
}

static void Start_Server_B()
{
    Console.WriteLine("Starting Server_B on port: " + server_B_Port);
    server_B = new UdpClient();
    IPEndPoint client_B_IpEp = new IPEndPoint(IPAddress.Any, server_B_Port);
    server_B.Client.Bind(client_B_IpEp);

    Console.WriteLine("Server Started. Waiting Client_B Message");
    string c_b = "";
    while (string.IsNullOrEmpty(c_b))
    {
        try
        {
            c_b = ReceiveMessageFromClient(server_B, ref client_B_IpEp);
            Console.WriteLine("Message received from Client_B: " + c_b);
            client_B_Ip = ((IPEndPoint)client_B_IpEp).Address.ToString();
            client_B_Port = ((IPEndPoint)client_B_IpEp).Port;
            server_B.Connect(client_B_IpEp);
            client_B_Connected = true;
        }
        catch (Exception err)
        {
            Thread.Sleep(1000);
        }
    }
    Console.WriteLine("Sending external Port to Client_B start listering");
    SendMessageToClient(server_B,client_B_Port + "");
}

static void SendMessageToClient(UdpClient client, string message)
{
    byte[] data = Encoding.GetEncoding(28591).GetBytes(message);
    client.Send(data, data.Length);
}

static string ReceiveMessageFromClient(UdpClient client, ref IPEndPoint ep)
{
    byte[] data = client.Receive(ref ep);
    string receivedString = Encoding.GetEncoding(28591).GetString(data);
    return receivedString;
}


Client_A:
C#
    static string serverIp = "X.X.X.X";
    static int serverPort = 45000;
    static string otherClientIp = "0.0.0.0";
static int otherClientPort = 0;

static UdpClient client = new UdpClient();

static void Main(string[] args)
{
    Console.WriteLine("Connecting to server...");
    client.Connect(serverIp, serverPort);
    Console.WriteLine("Connected. Sending request message...");
    SendMessageToServer();
    Console.WriteLine("Sended. Waiting response...");
    string s = "";
    while (string.IsNullOrEmpty(s))
    {
        try
        {
            s = ReceiveMessageFromServer();
            Console.WriteLine("Response received from server.");
        }
        catch (Exception err)
        {
            Thread.Sleep(1000);
        }
    }
    string[] otherClientInfo = s.Split(':');
    otherClientIp = otherClientInfo[0];
    otherClientPort = int.Parse(otherClientInfo[1]);
    Console.WriteLine("Other Client info: " + otherClientIp + ":" + otherClientPort);

    Thread.Sleep(2000);
    Console.WriteLine("Connecting to Client_B...");
    client.Connect(otherClientIp, otherClientPort);
    Console.WriteLine("Connected. Sending hello hessage...");
    SendMessageToClient();
    Console.WriteLine("Sended. Waiting response...");

    string c = "";
    while (string.IsNullOrEmpty(c))
    {
        try
        {
            IPEndPoint ep = (IPEndPoint)client.Client.RemoteEndPoint;
            c = ReceiveMessageFromClient(client,ref ep);
            Console.WriteLine("Response received from Client_B.");
            Console.WriteLine("Response: " + c);
            Console.ReadLine();
        }
        catch (Exception err)
        {
            Thread.Sleep(1000);
        }
    }
}

static void SendMessageToServer()
{
    byte[] data = Encoding.GetEncoding(28591).GetBytes("FROM CLIENT TO SERVER");
    client.Send(data, data.Length);
}
static void SendMessageToClient()
{
    byte[] data = Encoding.GetEncoding(28591).GetBytes("FROM CLIENT_A TO CLIENT_B");
    client.Send(data, data.Length);
}

static string ReceiveMessageFromServer()
{
    IPEndPoint serverIpEp = new IPEndPoint(IPAddress.Parse(serverIp), serverPort);
    byte[] data = client.Receive(ref serverIpEp);
    string receivedString = Encoding.GetEncoding(28591).GetString(data);
    return receivedString;
}
static string ReceiveMessageFromClient(UdpClient server, ref IPEndPoint ep)
{
    byte[] data = server.Receive(ref ep);
    string receivedString = Encoding.GetEncoding(28591).GetString(data);
    return receivedString;
}


Client_B:
C#
static string serverIp = "X.X.X.X";
static int serverPort = 45001;

static UdpClient client = new UdpClient();
static void Main(string[] args)
{
    Console.WriteLine("Connecting to server...");
    client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
    client.Connect(serverIp, serverPort);
    Console.WriteLine("Connected. Sending request message...");
    SendMessageToServer();
    Console.WriteLine("Sended. Waiting response...");
    string s = "";
    while (string.IsNullOrEmpty(s))
    {
        try
        {
            s = ReceiveMessageFromServer();
            Console.WriteLine("Response received from server.");
        }
        catch (Exception err)
        {
            Thread.Sleep(1000);
        }
    }
    Console.WriteLine("My External Port: " + s);

    //IPEndPoint ep = new IPEndPoint(IPAddress.Any, ((IPEndPoint)client.Client.LocalEndPoint).Port);
    IPEndPoint ep = new IPEndPoint(IPAddress.Any, int.Parse(s));
    Console.WriteLine("Start Binding on Extenal Port: " + ep.Port);
    UdpClient server = new UdpClient();
    server.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
    server.Client.Bind(ep);
    Console.WriteLine("Started. Waiting hello message...");
    string c = "";
    while (string.IsNullOrEmpty(c))
    {
        try
        {
            c = ReceiveMessageFromClient(server, ref ep);
            Console.WriteLine("Response received from Client_A.");
            Console.WriteLine("Response: " + c);
            client.Connect(ep);
            Console.ReadLine();
        }
        catch (Exception err)
        {
        }
    }

    Console.WriteLine("Sending message to Client_A...");
    SendMessageToClient();
    Console.WriteLine("Sended.");
    Console.ReadLine();
    var myRule = FirewallManager.Instance.Rules.SingleOrDefault(r => r.Name == "TEST_RULE");
    FirewallManager.Instance.Rules.Remove(myRule);
}

static void SendMessageToServer()
{
    byte[] data = Encoding.GetEncoding(28591).GetBytes("FROM CLIENT TO SERVER");
    client.Send(data, data.Length);
}
static void SendMessageToClient()
{
    byte[] data = Encoding.GetEncoding(28591).GetBytes("FROM CLIENT_B TO CLIENT_A");
    client.Send(data, data.Length);
}

static string ReceiveMessageFromServer()
{
    IPEndPoint serverIpEp = new IPEndPoint(IPAddress.Parse(serverIp), serverPort);
    byte[] data = client.Receive(ref serverIpEp);
    string receivedString = Encoding.GetEncoding(28591).GetString(data);
    return receivedString;
}
static string ReceiveMessageFromClient(UdpClient server, ref IPEndPoint ep)
{
    byte[] data = server.Receive(ref ep);
    string receivedString = Encoding.GetEncoding(28591).GetString(data);
    return receivedString;
}


modified 4-Jan-20 23:46pm.

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